5528 Commits

Author SHA1 Message Date
Paul Speed
ab6fb03171 Converted spatial over to use Cloner to do its various
deep and semi-shallow cloning.  I'd be very surprised if nothing
is broken as there is only so much testing I can easily do.
Also various fixes for places I forgot to call super.cloneFields().
2016-03-27 06:14:52 -04:00
Paul Speed
0a876b04d2 Added a TestCloneSpatial example to do some basic clone testing. 2016-03-27 06:11:41 -04:00
Paul Speed
95d5f58d68 Modified the run task to pass through the log configurion
settings system property.
2016-03-27 06:10:50 -04:00
Paul Speed
f7c16e878e Modified the clone function lookup to support inheritence.
It's just too useful for things like Mesh which has a dozen
or more subclasses... more useful than the limitations.
2016-03-27 05:38:43 -04:00
Paul Speed
2028f3b3f8 Added 'finer' logging for the clone() method to provide visibility for
debugging.
Added a setClonedValue() method to force uncloned or precloned references
in some specific use-cases.
Added an isCloned() method to tell if an object has already been cloned
in this cloner's 'session'.
2016-03-27 04:53:12 -04:00
Paul Speed
c6aac78f42 Added a clone() method and implement Cloneable.
Removed whitespace from the ends of lines.
2016-03-27 04:51:31 -04:00
Paul Speed
7b29c58fe0 JmeCloneable related changes to TerrainQuad and TerrainPatch. Fixed
something I missed in NormalRecalcControl.
2016-03-26 05:29:22 -04:00
Paul Speed
eda92656dd Updated AudioNode with a JmeCloneable cloneFields() method
to clone its fields.  Some small change in behavior since the new
methods will clone the filters, too, to avoid 'user surprise'.
2016-03-26 04:19:59 -04:00
Paul Speed
2f246b25bb Added cloneFields() method to BitmapText thought it's probably
fruitless since BitmapText isn't even properly saveable and couldn't
possibly have worked for any dynamic text with the old clone()
method.
Also a bunch of white space changes removing spaces at the ends of
lines.
2016-03-26 04:08:51 -04:00
Paul Speed
3f1c696e26 Adding a comment about the strange shared fields in BitmapTextPage
that I'm not going to touch with a ten foot pole.
2016-03-26 03:55:58 -04:00
Paul Speed
7665fef2de ParticleEmitter and related classes (ugh) now implement JmeCloneable.
It hasn't replaced the old clone() method yet and is still untested.
2016-03-26 03:46:48 -04:00
Paul Speed
6e999aa79b Tired of committing around the generated version.prpoerties
file... so I'm remove it and fixing it with a .gitignore.
2016-03-26 03:45:34 -04:00
Rémy Bouquet
27f6f85dab Merge pull request #454 from MeFisto94/MECloneIssue
Allow MotionEvents to be cloned (NPE)
2016-03-26 00:39:09 +01:00
Nehon
07088452ff Fixed binormal calculation in Single pass lighting 2016-03-25 23:49:07 +01:00
Paul Speed
2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial
and Mesh.  Still need to catch some of the outer subclasses of
Node and Geometry.  Nothing is hooked up or tested yet.
2016-03-25 04:31:10 -04:00
MeFisto94
665908cdee Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors 2016-03-24 20:52:17 +01:00
Rémy Bouquet
911b4be868 Merge pull request #455 from MeFisto94/SplineIssue
Fixed a NPE when Serializing a Spline without points.
2016-03-23 23:01:21 +01:00
Nehon
5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 2016-03-22 18:08:07 +01:00
Kirill Vainer
4d2542c1ed Merge pull request #448 from Dokthar/hoveringtank
fix NPE in hovering tank test, running with native bullet
2016-03-22 11:11:48 -04:00
Nehon
493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 2016-03-20 21:36:28 +01:00
MeFisto94
8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 2016-03-20 20:25:39 +01:00
Nehon
c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 2016-03-20 18:56:29 +01:00
MeFisto94
23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 2016-03-20 12:45:19 +01:00
MeFisto94
15c9c083cd Allow MotionEvents to be cloned 2016-03-20 10:11:04 +01:00
Paul Speed
8b1ddbe60f First round of getting JmeCloneable implemented... added
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
2016-03-20 02:47:16 -04:00
jmekaelthas
197b9c28e8 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2016-03-17 18:14:47 +01:00
jmekaelthas
a9a1544681 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2016-03-17 18:05:57 +01:00
Nehon
b218f4104e Forgot to commit the change in the Cornell box model 2016-03-17 18:05:53 +01:00
jmekaelthas
be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when
mesh block was saved without its parent.
2016-03-17 18:05:27 +01:00
Nehon
dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 2016-03-17 17:58:41 +01:00
Nehon
32be69f3e6 Remove a lot of duplicate code for shadows 2016-03-17 14:34:18 +01:00
Nehon
107123820b Fixed material exporting NPE when the additionalRenderState is null 2016-03-17 14:04:48 +01:00
iwgeric
ef35af958b Remove logging on touch events 2016-03-17 08:57:21 -04:00
Rémy Bouquet
c3d12f0e4a Merge pull request #444 from InShadow/master
Added public method getGeometry on Batch class.
2016-03-16 09:20:29 +01:00
jmekaelthas
13f68c623c Bugfix: fixed small bug in face triangulation and several computations
in the Edge class.
2016-03-15 17:24:23 +01:00
Nehon
26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 2016-03-14 20:30:42 +01:00
Paul Speed
0b487ee9f3 Moved the file writing in screen shot app state to its own
method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
v3.1.0-alpha3
2016-03-13 04:44:54 -04:00
Nehon
f391b9c3aa Made AbstractControl Implement Cloneable 2016-03-12 19:07:41 +01:00
Dokthar
d9f489d8dd removed unnecessary changes 2016-03-12 13:55:39 +01:00
Dokthar
3e0b838324 fix NPE when launching the hovering test with native bullet 2016-03-12 13:50:26 +01:00
Kirill Vainer
93b7be9b83 Merge pull request #446 from NemesisMate/patch-6
Missing getHeight present on jbullet
2016-03-11 20:52:54 -05:00
Nehon
e0ffff3af0 Better test for material loading, also ensured that the J3MExporter writes UTF-8 files 2016-03-11 21:27:46 +01:00
NemesisMate
5c1d442b00 Missing getHeight present on jbullet
Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
2016-03-11 18:11:33 +00:00
Nehon
3245c9ac89 Silence test...anyway who does tests? 2016-03-11 18:58:53 +01:00
Nehon
d1e707feb0 Testing something so the Test can properly Test the Test I want it to Test 2016-03-11 18:36:53 +01:00
Nehon
bcea9bfe51 Better regex testing in TestMaterialWrite 2016-03-11 18:16:48 +01:00
Nehon
5e6d2e8ca3 J3MExporter : allows to save Materials to j3m files.
Added proper test in jme3-plugins
2016-03-11 17:45:29 +01:00
Nehon
cb56fd88eb For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it... 2016-03-11 17:45:29 +01:00
Paul Speed
f83c7006f0 Removed some cloneForSpatial() methods that weren't doing anything
that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
2016-03-11 05:46:31 -05:00
Paul Speed
eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. 2016-03-11 05:45:18 -05:00