A complete 3D game development suite written purely in Java.
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Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Remove logging on touch events 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed small bug in face triangulation and several computations 9 years ago
jme3-bullet Missing getHeight present on jbullet 9 years ago
jme3-bullet-native Merge pull request #361 from Dokthar/bullet_RigidBody 9 years ago
jme3-bullet-native-android Reverted changes to build script regarding bullet libs. 10 years ago
jme3-core Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
jme3-desktop LWJGL3 improvements 9 years ago
jme3-effects Merged with master after pull. 9 years ago
jme3-examples Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Just a small javadoc issue that was catching my eye 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl LWJGL3 improvements 9 years ago
jme3-lwjgl Revert native loading changes 9 years ago
jme3-lwjgl3 lwjgl3: re-enable native loading for native bullet 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui niftygui build: add niftygui repository reference to pom 9 years ago
jme3-plugins Fixed material exporting NPE when the additionalRenderState is null 9 years ago
jme3-terrain Adding @Override to cloneForSpatial() methods in terrain lib. 9 years ago
jme3-testdata Fixed sign post material and adjusted ambient lights for the spot lights tests 9 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private build: upload maven snapshots to updates server 9 years ago
.gitignore Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml travis: cleanup 9 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md README: Add build status image 10 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle jme3-android-examples: add project for android examples 10 years ago
common.gradle Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now 9 years ago
gradle.properties removed sdks compilation form the engine compilation 9 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle removed sdks compilation form the engine compilation 9 years ago
upload.gradle build: upload maven snapshots to updates server 9 years ago
version.gradle version: fix tag parsing issues 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!