A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nehon d1e707feb0 Testing something so the Test can properly Test the Test I want it to Test 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed a bug that caused ClassCastException while loading linked 9 years ago
jme3-bullet Adding @Override to cloneForSpatial() methods in bullet lib. 9 years ago
jme3-bullet-native Merge pull request #361 from Dokthar/bullet_RigidBody 9 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it... 9 years ago
jme3-desktop LWJGL3 improvements 9 years ago
jme3-effects Merged with master after pull. 9 years ago
jme3-examples Adding @Override to cloneForSpatial() methods in examples. 9 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Just a small javadoc issue that was catching my eye 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl LWJGL3 improvements 9 years ago
jme3-lwjgl Revert native loading changes 9 years ago
jme3-lwjgl3 lwjgl3: re-enable native loading for native bullet 9 years ago
jme3-networking Added some additional finest logging. 9 years ago
jme3-niftygui niftygui build: add niftygui repository reference to pom 9 years ago
jme3-plugins Testing something so the Test can properly Test the Test I want it to Test 9 years ago
jme3-terrain Adding @Override to cloneForSpatial() methods in terrain lib. 9 years ago
jme3-testdata Fixed Parallax without normal map in lighting.j3md 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private build: upload maven snapshots to updates server 9 years ago
.gitignore Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml travis: cleanup 9 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md README: Add build status image 10 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle Forcing the project to always build JavaDoc with UTF-8 encoding. 9 years ago
common-android-app.gradle jme3-android-examples: add project for android examples 10 years ago
common.gradle Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now 9 years ago
gradle.properties removed sdks compilation form the engine compilation 9 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle removed sdks compilation form the engine compilation 9 years ago
upload.gradle build: upload maven snapshots to updates server 9 years ago
version.gradle version: fix tag parsing issues 9 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!