Kae..pl
86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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(Although the animation of the given model looks bad because bone constraints are not yet fully supported.)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a38c61a65a
Fixed syntax error in post shadow shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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* Add JmeSystem.writeImageFile() for a platform independent image writing method. Desktop and Android implementations are available.
* ScreenshotAppState no longer depends on AWT or Desktop Java, instead it uses JmeSystem.writeImageFile() which will run on Android as well.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
a3255e4f45
* Javadoc fixes to FastMath
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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* Formatted the classes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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Old XXXTrack classes are now deprecated an just extend the corresponding XXXEvent class.
Also removed PositionTrack, RotationTrack and ScaleTrack for they are deprecated since alpha 3.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
96ae823504
Fixed viewport uniforms binding
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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* Start implementing issue 504 (capacity -> limit)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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* Fix issue 497 -> TempVars are no longer used to set world parameters so they cannot leak onto other params or lighting values
* Uniform is no longer serializable
* Cleaned up uniform from old/outdated stuff
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9b9fa57de4
* Formatting and names in ShaderDebug
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* Remove shininess=0 in TestParallax, its bad
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
28926b8383
WaterFilter can now have a square shape
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9276987aac
WaterFilter forgot the heightmap for the test case
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7825249952
* Made some classes pretty, hope you like it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline techniques! Or remove then entirely if the material doesn't support OpenGL1 ...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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^ Make sure your shader languages are appropriate for each shader type (vert / frag) in your J3MS!
* Shaders no longer have the "usable" member and the renderers don't use it either (its useless)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170 )
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
050f630383
* Fix issue 514
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
roo..li
a6c4f99412
FastMath: fixed javadoc
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9539 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
roo..li
656c129de8
added a second example to HelloTerrain test
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9537 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0ba541ecd1
* Display initialization will not continue if crash is encountered
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9534 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c498e79511
* Gui shader now supports vertex color on GL1
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
d649505a6c
Modified to do the method lookups on first class
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access and removed the (now) unnecessary threading
synchronization stuff.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
1d6fc2f9d6
NPE fix when no image texture was found.
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A method to convert an image to normal map now accepts and returns an Image instead of Texture.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
a6d42c21bb
Fix to applying properties to the mesh's geometry.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
fde6b4a447
Fixes to normals loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
a85db87169
Support for BMesh loading. Enjoy :)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago