Commit Graph

769 Commits (aa466d20393dd3eb5e7158ca2e971c0a1a1c0666)

Author SHA1 Message Date
sky..ok addfe4283b BatchHint Javadoc fixes 13 years ago
rem..om d6124d3489 Renamed AnimationHelper to AnimationFactory 13 years ago
rem..om 7de07d056c Created an AnimationHelper to ease the creation process of a spatial animation, based on key frames interpolation. 13 years ago
rem..om 1b1bad7da5 Fixed MotionTrack setEnabled method 13 years ago
rem..om 9232c71cd7 Added a Transform(Vector3f translation,Quaternion rotation,Vector3f scale) constructor 13 years ago
Kae..pl f232b11318 Material name added. 13 years ago
PSp..om 4c2ccc66e0 Added a toString method similar to AbstractCollection's. 13 years ago
rem..om 08af19ec5b Cinematics : 13 years ago
Sha..rd 7b907b002d * javadoc fix for mesh 13 years ago
nor..67 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar 13 years ago
Sha..rd 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago
nor..67 f55a277cd9 - remove unnecessary checks in RenderQueue.renderGeometryList() 13 years ago
sky..ok 1bcf9164e8 Removed whitespace at end of line in mergeGeometries (I'm not a perfectionist) 13 years ago
nor..67 8405fb060b - revert InputManager changes 13 years ago
sha..rd c6c4cf53a0 * Some minor optimizations 13 years ago
lex..82 687dad1a6b Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts. 13 years ago
sha..rd 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected 13 years ago
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
nor..67 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
sha..rd 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
bre..ns 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack 13 years ago
sha..rd cfd13e8d33 * Added some new lines here and there 13 years ago
sha..rd 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. 13 years ago
sha..rd d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag 13 years ago
PSp..om d2e2935d90 Default the application timer to NanoTimer. I did this 13 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 13 years ago
sha..rd 0e49c439b7 * Javadoc for Asset 13 years ago
rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values 13 years ago
rem..om 96acebfe4f - Faster BatchNode 13 years ago
rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 13 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 13 years ago
sha..rd e9a78c5b61 * Added RenderState.isApply*** methods 13 years ago
rem..om 02bcb358a3 - Fixed max components calculation for temp float array 13 years ago
rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) 13 years ago
rem..om 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) 13 years ago
rem..om 9bf315fbcf Fixed silly copy/paste mistake in LightNode 13 years ago
PSp..om b13809bba3 Fixed the line segment extents so that it doesn't act twice 13 years ago
sha..rd bd5620bf16 * Camera.update() now uses TempVars instead of allocation 13 years ago