* Updated android.jar to 2.3
* Add support for changing fullscreen mode in AndroidHarness
* VBO now used by default for Android versions > 2.2
* Fix wrong setting array type uniforms in android (e.g. Vector3Array)
* Improved efficiency of setVertexAttrib in android by not creating iterator each time
* Added method ParticleEmitter.killParticle()
* Deleted useless com.jme3.renderer.layer package
* Fix documentation of AppSettings.setCustomRenderer()
* Fix SkyFactory on android (again!)
* Deleted useless com.jme3.video package
* Add KeyNames to get names of keyboard keys
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8317 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Track is a generic interface now
- all kinds of tracks implement Track<T>
- Animation is the only animation class that should be used now (other classes like BoneAnimation or SpatialAnimation are deprecated now)
- Pose and PoseTrack are made Cloneable to easier clone the tracks and Animation
- one update to OgreLoader (using Animation instead of BoneAnimation)
- one update to tests
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8302 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix use of deprecated classes/methods in android tests
* Fix bugs with joysticks often generating events for both the negative and positive side of axis
* Camera.clone() properly clones the gui bounding
* Camera.setParallelProjection() updates the camera's projection matrix instead of keeping old values
* LwjglOffscreenBuffer obeys by framerate setting and sets renderable property as needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Moved JmeSystem.Platform to its own class in core. Desktop's and Android's JmeSystem now both use it
* Moved proper usage of efficient data from AndroidSkyFactory to SkyFactory, deprecated AndroidSkyFactory
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Ogre3D dotScene loader can now load spot lights
* Added some better debugging to FBO errors
* Fix weird explosion in TestWalkingChar
* Added additional "canvas torture methods" in TestCanvas
* Several fixes to canvas:
- Issue when size becomes 0, 0
- Freeze if no framerate limit is imposed and canvas is closed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Correct calculation of spot light's inner and outer cone angles
* Loaded lights are now attached to the model's root node instead of being foolishly discarded
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8209 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* AWTLoader now supports 16-bit grayscale PNG loading as Luminance16
* AWTLoader uses try/finally on stream
* Fix exception in MaterialLoader (was it really that hard to fix, normen?)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8185 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Rewrote J3M loader
* AssetManager.unregisterLocator() must be implemented
* Added support for material default vars
* Apply NVIDIA spot light fix for TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
* Fix crash when playing sound in simpleInitApp()
* Fix issue where Spatial.setModelBound() would do absolutely nothing
* Skies created via SkyFactory now don't suffer from "premature culling" bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added Volume texture 3D loading support to the DDSLoader
- Added a test case for texture 3D loading
- fixes a minor log issue in Material.java
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca