git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8176 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
90a7917e1a
commit
29dbdc08a4
@ -1,435 +1,437 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.post; |
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.export.Savable; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.renderer.Caps; |
||||
import com.jme3.renderer.RenderManager; |
||||
import com.jme3.renderer.Renderer; |
||||
import com.jme3.renderer.ViewPort; |
||||
import com.jme3.texture.FrameBuffer; |
||||
import com.jme3.texture.Image.Format; |
||||
import com.jme3.texture.Texture2D; |
||||
import java.io.IOException; |
||||
import java.util.Collection; |
||||
import java.util.Iterator; |
||||
import java.util.List; |
||||
|
||||
/** |
||||
* Filters are 2D effects applied to the rendered scene.<br> |
||||
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
||||
* This texture is applied on a fullscreen quad, with a special material.<br> |
||||
* This material uses a shader that aplly the desired effect to the scene texture.<br> |
||||
* <br> |
||||
* This class is abstract, any Filter must extend it.<br> |
||||
* Any filter holds a frameBuffer and a texture<br> |
||||
* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br> |
||||
* |
||||
* @author Rémy Bouquet aka Nehon |
||||
*/ |
||||
public abstract class Filter implements Savable { |
||||
|
||||
|
||||
private String name; |
||||
protected Pass defaultPass; |
||||
protected List<Pass> postRenderPasses; |
||||
protected Material material; |
||||
protected boolean enabled = true; |
||||
protected FilterPostProcessor processor; |
||||
|
||||
public Filter(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* Inner class Pass |
||||
* Pass are like filters in filters. |
||||
* Some filters will need multiple passes before the final render |
||||
*/ |
||||
public class Pass { |
||||
|
||||
protected FrameBuffer renderFrameBuffer; |
||||
protected Texture2D renderedTexture; |
||||
protected Texture2D depthTexture; |
||||
protected Material passMaterial; |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSamples |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
||||
Collection<Caps> caps = renderer.getCaps(); |
||||
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
||||
renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
||||
renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
||||
if(renderDepth){ |
||||
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} else { |
||||
renderFrameBuffer = new FrameBuffer(width, height, 1); |
||||
renderedTexture = new Texture2D(width, height, textureFormat); |
||||
if(renderDepth){ |
||||
depthTexture = new Texture2D(width, height, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} |
||||
|
||||
renderFrameBuffer.setColorTexture(renderedTexture); |
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
||||
|
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
||||
} |
||||
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSample |
||||
* @param material |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
||||
passMaterial = material; |
||||
} |
||||
|
||||
public boolean requiresSceneAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public boolean requiresDepthAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public void beforeRender() { |
||||
} |
||||
|
||||
public FrameBuffer getRenderFrameBuffer() { |
||||
return renderFrameBuffer; |
||||
} |
||||
|
||||
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
public Texture2D getDepthTexture() { |
||||
return depthTexture; |
||||
} |
||||
|
||||
public Texture2D getRenderedTexture() { |
||||
return renderedTexture; |
||||
} |
||||
|
||||
public void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
public Material getPassMaterial() { |
||||
return passMaterial; |
||||
} |
||||
|
||||
public void setPassMaterial(Material passMaterial) { |
||||
this.passMaterial = passMaterial; |
||||
} |
||||
|
||||
public void cleanup(Renderer r) { |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass texture format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassTextureFormat() { |
||||
return Format.RGBA8; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass depth format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassDepthFormat() { |
||||
return Format.Depth; |
||||
} |
||||
|
||||
/** |
||||
* contruct a Filter |
||||
*/ |
||||
protected Filter() { |
||||
this("filter"); |
||||
} |
||||
|
||||
/** |
||||
* |
||||
* initialize this filter |
||||
* use InitFilter for overriding filter initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewport |
||||
* @param w the width |
||||
* @param h the height |
||||
*/ |
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass(); |
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
||||
initFilter(manager, renderManager, vp, w, h); |
||||
} |
||||
|
||||
/** |
||||
* cleanup this filter |
||||
* @param r |
||||
*/ |
||||
protected final void cleanup(Renderer r) { |
||||
processor = null; |
||||
if (defaultPass != null) { |
||||
defaultPass.cleanup(r); |
||||
} |
||||
if (postRenderPasses != null) { |
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
||||
Pass pass = it.next(); |
||||
pass.cleanup(r); |
||||
} |
||||
} |
||||
cleanUpFilter(r); |
||||
} |
||||
|
||||
/** |
||||
* Initialization of sub classes filters |
||||
* This method is called once when the filter is added to the FilterPostProcessor |
||||
* It should contain Material initializations and extra passes initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewPort where this filter is rendered |
||||
* @param w the width of the filter |
||||
* @param h the height of the filter |
||||
*/ |
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
||||
|
||||
/** |
||||
* override this method if you have some cleanup to do |
||||
* @param r the renderer |
||||
*/ |
||||
protected void cleanUpFilter(Renderer r) { |
||||
} |
||||
|
||||
; |
||||
|
||||
/** |
||||
* Must return the material used for this filter. |
||||
* this method is called every frame. |
||||
* |
||||
* @return the material used for this filter. |
||||
*/ |
||||
protected abstract Material getMaterial(); |
||||
|
||||
/** |
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame |
||||
* @param renderManager |
||||
* @param viewPort |
||||
*/ |
||||
protected void postQueue(RenderManager renderManager, ViewPort viewPort) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
||||
* This is usefull for animated filters |
||||
* Also it can be the place to render pre passes |
||||
* @param tpf the time used to render the previous frame |
||||
*/ |
||||
protected void preFrame(float tpf) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
||||
* @param renderManager |
||||
* @param viewPort |
||||
* @param prevFilterBuffer |
||||
* @param sceneBuffer |
||||
*/ |
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
||||
* This method should always begin by super.write(ex); |
||||
* @param ex |
||||
* @throws IOException |
||||
*/ |
||||
public void write(JmeExporter ex) throws IOException { |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(name, "name", ""); |
||||
oc.write(enabled, "enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to load extra properties when the filter |
||||
* is loaded else only basic properties of the filter will be loaded |
||||
* This method should always begin by super.read(im); |
||||
*/ |
||||
public void read(JmeImporter im) throws IOException { |
||||
InputCapsule ic = im.getCapsule(this); |
||||
name = ic.readString("name", ""); |
||||
enabled = ic.readBoolean("enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* returns the name of the filter |
||||
* @return |
||||
*/ |
||||
public String getName() { |
||||
return name; |
||||
} |
||||
|
||||
/** |
||||
* Sets the name of the filter |
||||
* @param name |
||||
*/ |
||||
public void setName(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass frame buffer |
||||
* @return |
||||
*/ |
||||
protected FrameBuffer getRenderFrameBuffer() { |
||||
return defaultPass.renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* sets the default pas frame buffer |
||||
* @param renderFrameBuffer |
||||
*/ |
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* returns the rendered texture of this filter |
||||
* @return |
||||
*/ |
||||
protected Texture2D getRenderedTexture() { |
||||
return defaultPass.renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* sets the rendered texture of this filter |
||||
* @param renderedTexture |
||||
*/ |
||||
protected void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.defaultPass.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return true if your Filter needs the depth texture |
||||
* |
||||
* @return true if your Filter need the depth texture |
||||
*/ |
||||
protected boolean isRequiresDepthTexture() { |
||||
return false; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return false if your Filter does not need the scene texture |
||||
* |
||||
* @return false if your Filter does not need the scene texture |
||||
*/ |
||||
protected boolean isRequiresSceneTexture() { |
||||
return true; |
||||
} |
||||
|
||||
/** |
||||
* returns the list of the postRender passes |
||||
* @return |
||||
*/ |
||||
protected List<Pass> getPostRenderPasses() { |
||||
return postRenderPasses; |
||||
} |
||||
|
||||
/** |
||||
* Enable or disable this filter |
||||
* @param enabled true to enable |
||||
*/ |
||||
public void setEnabled(boolean enabled) { |
||||
if (processor != null) { |
||||
processor.setFilterState(this, enabled); |
||||
} else { |
||||
this.enabled = enabled; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns ttrue if the filter is enabled |
||||
* @return enabled |
||||
*/ |
||||
public boolean isEnabled() { |
||||
return enabled; |
||||
} |
||||
|
||||
/** |
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached |
||||
* @param proc |
||||
*/ |
||||
protected void setProcessor(FilterPostProcessor proc) { |
||||
processor = proc; |
||||
} |
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.post; |
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.export.Savable; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.renderer.Caps; |
||||
import com.jme3.renderer.RenderManager; |
||||
import com.jme3.renderer.Renderer; |
||||
import com.jme3.renderer.ViewPort; |
||||
import com.jme3.texture.FrameBuffer; |
||||
import com.jme3.texture.Image.Format; |
||||
import com.jme3.texture.Texture2D; |
||||
import java.io.IOException; |
||||
import java.util.Collection; |
||||
import java.util.Iterator; |
||||
import java.util.List; |
||||
|
||||
/** |
||||
* Filters are 2D effects applied to the rendered scene.<br> |
||||
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
||||
* This texture is applied on a fullscreen quad, with a special material.<br> |
||||
* This material uses a shader that aplly the desired effect to the scene texture.<br> |
||||
* <br> |
||||
* This class is abstract, any Filter must extend it.<br> |
||||
* Any filter holds a frameBuffer and a texture<br> |
||||
* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br> |
||||
* |
||||
* @author Rémy Bouquet aka Nehon |
||||
*/ |
||||
public abstract class Filter implements Savable { |
||||
|
||||
|
||||
private String name; |
||||
protected Pass defaultPass; |
||||
protected List<Pass> postRenderPasses; |
||||
protected Material material; |
||||
protected boolean enabled = true; |
||||
protected FilterPostProcessor processor; |
||||
|
||||
public Filter(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* Inner class Pass |
||||
* Pass are like filters in filters. |
||||
* Some filters will need multiple passes before the final render |
||||
*/ |
||||
public class Pass { |
||||
|
||||
protected FrameBuffer renderFrameBuffer; |
||||
protected Texture2D renderedTexture; |
||||
protected Texture2D depthTexture; |
||||
protected Material passMaterial; |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSamples |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
||||
Collection<Caps> caps = renderer.getCaps(); |
||||
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
||||
renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
||||
renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
||||
if (renderDepth) { |
||||
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} else { |
||||
renderFrameBuffer = new FrameBuffer(width, height, 1); |
||||
renderedTexture = new Texture2D(width, height, textureFormat); |
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
||||
if (renderDepth) { |
||||
depthTexture = new Texture2D(width, height, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} |
||||
|
||||
renderFrameBuffer.setColorTexture(renderedTexture); |
||||
|
||||
|
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
||||
} |
||||
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSample |
||||
* @param material |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
||||
passMaterial = material; |
||||
} |
||||
|
||||
public boolean requiresSceneAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public boolean requiresDepthAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public void beforeRender() { |
||||
} |
||||
|
||||
public FrameBuffer getRenderFrameBuffer() { |
||||
return renderFrameBuffer; |
||||
} |
||||
|
||||
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
public Texture2D getDepthTexture() { |
||||
return depthTexture; |
||||
} |
||||
|
||||
public Texture2D getRenderedTexture() { |
||||
return renderedTexture; |
||||
} |
||||
|
||||
public void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
public Material getPassMaterial() { |
||||
return passMaterial; |
||||
} |
||||
|
||||
public void setPassMaterial(Material passMaterial) { |
||||
this.passMaterial = passMaterial; |
||||
} |
||||
|
||||
public void cleanup(Renderer r) { |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass texture format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassTextureFormat() { |
||||
return Format.RGBA8; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass depth format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassDepthFormat() { |
||||
return Format.Depth; |
||||
} |
||||
|
||||
/** |
||||
* contruct a Filter |
||||
*/ |
||||
protected Filter() { |
||||
this("filter"); |
||||
} |
||||
|
||||
/** |
||||
* |
||||
* initialize this filter |
||||
* use InitFilter for overriding filter initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewport |
||||
* @param w the width |
||||
* @param h the height |
||||
*/ |
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass(); |
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
||||
initFilter(manager, renderManager, vp, w, h); |
||||
} |
||||
|
||||
/** |
||||
* cleanup this filter |
||||
* @param r |
||||
*/ |
||||
protected final void cleanup(Renderer r) { |
||||
processor = null; |
||||
if (defaultPass != null) { |
||||
defaultPass.cleanup(r); |
||||
} |
||||
if (postRenderPasses != null) { |
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
||||
Pass pass = it.next(); |
||||
pass.cleanup(r); |
||||
} |
||||
} |
||||
cleanUpFilter(r); |
||||
} |
||||
|
||||
/** |
||||
* Initialization of sub classes filters |
||||
* This method is called once when the filter is added to the FilterPostProcessor |
||||
* It should contain Material initializations and extra passes initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewPort where this filter is rendered |
||||
* @param w the width of the filter |
||||
* @param h the height of the filter |
||||
*/ |
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
||||
|
||||
/** |
||||
* override this method if you have some cleanup to do |
||||
* @param r the renderer |
||||
*/ |
||||
protected void cleanUpFilter(Renderer r) { |
||||
} |
||||
|
||||
; |
||||
|
||||
/** |
||||
* Must return the material used for this filter. |
||||
* this method is called every frame. |
||||
* |
||||
* @return the material used for this filter. |
||||
*/ |
||||
protected abstract Material getMaterial(); |
||||
|
||||
/** |
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame |
||||
* @param renderManager |
||||
* @param viewPort |
||||
*/ |
||||
protected void postQueue(RenderManager renderManager, ViewPort viewPort) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
||||
* This is usefull for animated filters |
||||
* Also it can be the place to render pre passes |
||||
* @param tpf the time used to render the previous frame |
||||
*/ |
||||
protected void preFrame(float tpf) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
||||
* @param renderManager |
||||
* @param viewPort |
||||
* @param prevFilterBuffer |
||||
* @param sceneBuffer |
||||
*/ |
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
||||
* This method should always begin by super.write(ex); |
||||
* @param ex |
||||
* @throws IOException |
||||
*/ |
||||
public void write(JmeExporter ex) throws IOException { |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(name, "name", ""); |
||||
oc.write(enabled, "enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to load extra properties when the filter |
||||
* is loaded else only basic properties of the filter will be loaded |
||||
* This method should always begin by super.read(im); |
||||
*/ |
||||
public void read(JmeImporter im) throws IOException { |
||||
InputCapsule ic = im.getCapsule(this); |
||||
name = ic.readString("name", ""); |
||||
enabled = ic.readBoolean("enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* returns the name of the filter |
||||
* @return |
||||
*/ |
||||
public String getName() { |
||||
return name; |
||||
} |
||||
|
||||
/** |
||||
* Sets the name of the filter |
||||
* @param name |
||||
*/ |
||||
public void setName(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass frame buffer |
||||
* @return |
||||
*/ |
||||
protected FrameBuffer getRenderFrameBuffer() { |
||||
return defaultPass.renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* sets the default pas frame buffer |
||||
* @param renderFrameBuffer |
||||
*/ |
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* returns the rendered texture of this filter |
||||
* @return |
||||
*/ |
||||
protected Texture2D getRenderedTexture() { |
||||
return defaultPass.renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* sets the rendered texture of this filter |
||||
* @param renderedTexture |
||||
*/ |
||||
protected void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.defaultPass.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return true if your Filter needs the depth texture |
||||
* |
||||
* @return true if your Filter need the depth texture |
||||
*/ |
||||
protected boolean isRequiresDepthTexture() { |
||||
return false; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return false if your Filter does not need the scene texture |
||||
* |
||||
* @return false if your Filter does not need the scene texture |
||||
*/ |
||||
protected boolean isRequiresSceneTexture() { |
||||
return true; |
||||
} |
||||
|
||||
/** |
||||
* returns the list of the postRender passes |
||||
* @return |
||||
*/ |
||||
protected List<Pass> getPostRenderPasses() { |
||||
return postRenderPasses; |
||||
} |
||||
|
||||
/** |
||||
* Enable or disable this filter |
||||
* @param enabled true to enable |
||||
*/ |
||||
public void setEnabled(boolean enabled) { |
||||
if (processor != null) { |
||||
processor.setFilterState(this, enabled); |
||||
} else { |
||||
this.enabled = enabled; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns ttrue if the filter is enabled |
||||
* @return enabled |
||||
*/ |
||||
public boolean isEnabled() { |
||||
return enabled; |
||||
} |
||||
|
||||
/** |
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached |
||||
* @param proc |
||||
*/ |
||||
protected void setProcessor(FilterPostProcessor proc) { |
||||
processor = proc; |
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue