Commit Graph

24 Commits (a6b86ad24d783cb533b13bcabc703a9c6ad0f61a)

Author SHA1 Message Date
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes 7 years ago
Nehon dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 years ago
Nehon 12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 years ago
Kirill Vainer 112a77fd5d test: don't use deprecated box constructor 9 years ago
Kirill Vainer a82b9a4a3d TestRenderToMemory: fix fps display 9 years ago
Kirill Vainer 52487041b4 fix crashes in several tests 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 10 years ago
Alrik cdf614d3ad - revert commit to master 10 years ago
Alrik 73c3f39e46 - add test case 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
Nehon 96502e9061 Fixed crash in TestFilterCompositing. 10 years ago
shadowislord 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 10 years ago
Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 years ago
Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 years ago
David Bernard 8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 11 years ago
David Bernard 8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 11 years ago
shadowislord 65d83b37f0 * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used. 11 years ago
shadowislord d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago