Stephen Gold
d3f0c2002a
in examples, replace deprecated methods and classes
7 years ago
Stephen Gold
e536699d9e
remove 3 examples whose purpose was to test deprecated classes
7 years ago
Nehon
dc40faaff8
Moved DetailedProfiler to a more appropriate package
8 years ago
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
8 years ago
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
8 years ago
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
8 years ago
Nehon
e89e0e7c12
Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass.
9 years ago
Kirill Vainer
112a77fd5d
test: don't use deprecated box constructor
9 years ago
Kirill Vainer
a82b9a4a3d
TestRenderToMemory: fix fps display
9 years ago
Kirill Vainer
52487041b4
fix crashes in several tests
9 years ago
Nehon
a35b499ee7
Big refactoring to how PBR is handled.
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- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
10 years ago
Alrik
cdf614d3ad
- revert commit to master
10 years ago
Alrik
73c3f39e46
- add test case
10 years ago
shadowislord
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
10 years ago
Nehon
96502e9061
Fixed crash in TestFilterCompositing.
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Something is till odd though
10 years ago
shadowislord
7bd07d144e
TestRenderToMemory to use the same read-back method as AwtPanels
10 years ago
Nehon
50ec3023d4
Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format
10 years ago
Nehon
fea3faf9af
Minor fix in TestRenderToCubeMap
10 years ago
David Bernard
8c10173775
enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s)
11 years ago
David Bernard
8ac5e70bd9
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen.
11 years ago
shadowislord
65d83b37f0
* Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used.
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* Add missing license to InstancedGeometry.
* Minor cosmetic / doc changes.
11 years ago
shadowislord
d694229335
* Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions
11 years ago
shadowislord
3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago