roo..li
a457d2d922
helloworld: updated depricated Box() constructor and object names
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10709 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
aa55fb6c61
Removed asserts from LodGenerator.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10706 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
20d5565cb7
Added a little offset to the physics ray to correct detecting onGround
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10705 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
cb90159e81
- TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before.
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I reintroduced the joining. That produces wrong lighting anyway, but at least it's consistent with what we had before.
after 3.0, I'll default the split mirrored vertice behaviour.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10700 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e373d160d9
- put back previous API for TangentBinormalGenerator generate method
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10699 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a1533a407b
- TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation.
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It fixes the issue in this thread : http://hub.jmonkeyengine.org/forum/topic/normalmapslighting-issue/
Next step is to split vertices that have triangles with heavily rotated tangent spaces.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10698 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
93aa3cd37b
- Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10697 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
e58d47c28d
Reverted previous change. Use geometry.center() instead.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10696 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
81d7a145a7
Added the ability to create a quad with the origin at the center.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10695 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
2e52df7b0a
- update android import file for bullet binaries
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10683 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
70eddd78a7
- fix native bullet compiler error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10680 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
cf1ff27234
- Fixed the way handedness/parity is computed in the tangent binormal generator
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10663 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
08b27f7673
removed the mesh collision shape from HelloTerrainCollision.java
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10662 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
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restored the code to enforce BoneIndex and BoneWeight to be in the heap for software anim because it was failing on android, until I find a proper solution
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10659 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
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They are created when loading the model.
This was causing issue when loading j3o files saved before the change
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10658 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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They are populated only if hardware skinning is used with the model.
BoneIndex and BoneWeight buffers are now always CpuOnly and only used for Software Skinning.
Some enhancement could be done to save memory by not generating the bindPose buffers if hardware skinning is used as it doesn't need them.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10657 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10655 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10654 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10652 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
5622ce2483
Set log level to FINEST for unset uniform
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10651 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
eda3ed7160
Improve error message when shader uniform is not set
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10650 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10649 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
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There is now a check that ensure that the outer cos is lower than the inner cos.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10648 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
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The real geometry mesh data is now used as a bind pose.
This avoids errors accumulations over time in some case and is less expensive.
See this post for the original issue http://hub.jmonkeyengine.org/forum/topic/batchnode-bug/
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10647 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10643 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10642 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
5095396ce3
LodGenerator : fixed typo
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a610cdc99a
LodGenerator : updated licence
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10640 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10639 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10638 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
dec182b13f
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()
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* Fixed ID collision bug in NativeObjectManager by introducing NativeObject.getUniqueId()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10637 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
1ac240e971
Android: fix missing period in javadoc
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10636 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
725fb33983
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
04196e40ea
* When deleting native object, avoid using toString() for logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10632 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
7ecc8790a4
* Added overview / explanation on what Material.render() does
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10631 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10630 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
b03d6abc33
Switches to GlueGen build 669, JOAL build 435 and JOGL build 989
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10622 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
bcb7922b9d
Removes a typo from NewtKeyInput
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
509cc7ba70
Android OpenAL Soft: Clean up some logging
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10620 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
efa80e0e2d
* Fix syntax error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
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* Rename NativeObjectManager.registerForCleanup() -> registerObject() so that its not confused with enqueueUnusedObject()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bf2a663022
* Remove deprecated fields from shader class
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* Add package private deleteNativeBuffers() in NativeObject (usage TBD)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10617 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
e727928731
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10615 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
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https://code.google.com/p/jmonkeyengine/issues/detail?id=593
https://code.google.com/p/jmonkeyengine/issues/detail?id=564
https://code.google.com/p/jmonkeyengine/issues/detail?id=566
(Yes, there were 3 patch requests for the same thing)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago