rem..om
e2d1a08838
ChaseCamera input binding name constants are now public
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb44d866b7
Fixed the number of components of the Line shape index buffer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
9961f77445
Code refactoring:
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- removed unused methods
- added javadocs
- minor name fixes
- one constructor type for all helpers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b93715f66b
SkeletonControl made some cleanup, removed old comments
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges
- Went the update targets and materials on each update, in practive it doesn't have a noticeable impact on performance.
- Changed the way target meshes and materials were stored (arrays), for respectively a SafearrayList and a HashSet. This avoid instancing and copying arrays on each frames.
- Also removed targets and materials from serialization as we don't care to save or load them now that they are gathered on each frame.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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* Fix issue 561 by throwing exception on invalid values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
bd39ff1b6e
* Fix issue 570
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
ada98f7033
* AppState documentation improvements according to issue 589
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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* Renderer will check texture array support prior to uploading texture
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10560 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
9b33c7c851
Removed debugging system out from animChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
6470f44c97
Added a test case for Hardware Skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b6afd61ef0
* Lighting shader now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d9e3af1795
* Unshaded material now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
c21b60fbe7
HW Skinning
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* Added check in shader for number of bones
* Fix crash when Skinning.glsllib is imported by shader
* Fix incorrect transform of tangent vector in shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
281f9b6c20
* Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10550 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b0f2e17db2
* List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
5e6b9a3746
* Fix use of deprecated Box constructor in TestBox
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
44a77537ce
Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available
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Still not a functional implementation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
bd9f389108
* Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
07a459555d
* Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
3195940994
* Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
c972861331
* Fixed issue 583 (Matrix4f.multAcross() not working correctly)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
2b9f2dc7b3
removed sysout from AnimChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
1e2dc1486b
formatting of MeshLoader before an upcomming change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10537 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10536 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago