Nehon
285d6bb86c
Pad data when animation doesn't start at 0.
2017-08-31 21:39:54 +02:00
Nehon
94277ac286
Model can now be loaded keeping the specific pose of the skeleton in the file.
2017-08-31 21:39:54 +02:00
Nehon
de78c8deb6
Properly Read and use inverseBindMatrices for skeleton bind pose.
2017-08-31 21:39:54 +02:00
Nehon
225afd0f92
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
2017-08-31 21:39:54 +02:00
Nehon
911d8d77ef
Actually commit the right file...
2017-08-31 21:39:54 +02:00
Nehon
4d78a5aef8
Gltf: all demo case of bone animation are now covered.
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Though, this put in light a bug in our animation system that needs more work to get fixed.
2017-08-31 21:39:54 +02:00
Nehon
ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
2017-08-31 21:39:54 +02:00
Nehon
d7b2e08d95
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
2017-08-31 21:39:54 +02:00
Rémy Bouquet
6b3093aa3e
GLTF: armature loading.
2017-08-31 21:39:54 +02:00
Nehon
42aec10020
Gltf Spatial animation loading
2017-08-31 21:39:54 +02:00
Nehon
4daa0b5d9b
Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
2017-08-31 21:39:54 +02:00
Nehon
40c4f7936d
Implemented texture loading and PBR metalness/roughness pipeline support
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Fixed some mesh loading issues.
2017-08-31 21:39:54 +02:00
Nehon
3bbfabed5e
Gltf: added support for PBR colored material
2017-08-31 21:39:54 +02:00
Nehon
7951f5a987
Gltf loader can load mesh data and scene structure.
2017-08-31 21:39:54 +02:00
empirephoenix
4663258904
Merge pull request #535 from papaspace/custom-blend-func
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Added RenderState.BlendMode.Custom
2016-12-07 13:00:21 +01:00
MeFisto94
10a80b4352
Fixes #566 - XML Serialization handles empty buffers properly now.
2016-10-31 10:24:25 +01:00
Michael Braunstingl
d39b780fa5
Added RenderState.BlendMode.Custom
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BlendMode.Custom allows glBlendFuncSeparate() calls.
2016-07-24 12:40:45 +02:00
empirephoenix
2c1fd47a67
Merge pull request #477 from riccardobl/fix_topic35663_issue
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Ogre importer: Fix for material sharing
2016-05-18 11:41:52 +02:00
Nehon
5de286e291
Better j3md export test
2016-05-10 17:45:54 +02:00
Nehon
8d01c5a26f
MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though
2016-05-10 13:06:04 +02:00
Nehon
81053352ac
initial and partial implementation of a j3md exporter with test
2016-05-09 17:08:32 +02:00
Eirenliel Allier
681b2101dc
Fix building with JRE 1.7
2016-04-26 11:21:34 +03:00
Eirenliel Allier
794932104b
Fix compatibility with Java 7
2016-04-26 11:12:37 +03:00
Eirenliel Allier
4b6be2a789
FBX Importer cleanup
2016-04-26 10:16:03 +03:00
Eirenliel Allier
f65dd517c9
Reworked original FBX importer
2016-04-26 10:10:26 +03:00
Riccardo Balbo
70ef220c2b
Fix material sharing
2016-04-18 11:52:06 +02:00
Kirill Vainer
3f5cc4963e
FBX: use new loader by default
2016-04-10 23:20:41 -04:00
Kirill Vainer
876015ab47
deprecate alpha test / point sprite
2016-04-10 12:09:36 -04:00
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
2016-03-20 21:36:28 +01:00
Nehon
107123820b
Fixed material exporting NPE when the additionalRenderState is null
2016-03-17 14:04:48 +01:00
Nehon
e0ffff3af0
Better test for material loading, also ensured that the J3MExporter writes UTF-8 files
2016-03-11 21:27:46 +01:00
Nehon
3245c9ac89
Silence test...anyway who does tests?
2016-03-11 18:58:53 +01:00
Nehon
d1e707feb0
Testing something so the Test can properly Test the Test I want it to Test
2016-03-11 18:36:53 +01:00
Nehon
bcea9bfe51
Better regex testing in TestMaterialWrite
2016-03-11 18:16:48 +01:00
Nehon
5e6d2e8ca3
J3MExporter : allows to save Materials to j3m files.
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Added proper test in jme3-plugins
2016-03-11 17:45:29 +01:00
Kirill Vainer
b4baaadc79
JmeExporter: remove useless return
2015-05-03 15:59:32 -04:00
Kirill Vainer
ed2be5e542
FBX: new FBX importer (not yet enabled - old importer still used by default)
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Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
2015-04-19 18:08:28 -04:00
Kirill Vainer
6f29772862
FBX: fix build error due to rename
2015-04-19 13:42:25 -04:00
Kirill Vainer
0a5b68983e
FBX: Rename FBX -> Fbx. Support FBX 6.x IDs in FbxDump.
2015-04-19 13:33:43 -04:00
shadowislord
ba8349a0cf
FBX: ContentTextureKey to disable cache
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FBXDump remove useless import
2015-04-19 13:24:44 -04:00
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
2015-02-28 19:07:20 -05:00
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
9759e24961
OgreXML materials: inherit more parameters from TextureKey
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Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
2015-02-21 15:40:42 -05:00
shadowislord
85bba59541
OgreXML: Use the placeholder texture for missing textures
2015-02-21 15:35:07 -05:00
shadowislord
4090b6f1de
OgreXML Loader: set jME3 material name based on ogre material name
2015-02-15 17:01:12 -05:00
shadowislord
badefdf4e4
Fix OgreXML loading crash when no material specified for geometry
2015-02-10 20:15:29 -05:00
shadowislord
7a09fbbeb0
Fix the last part of issue #90
2015-01-31 16:18:13 -05:00
Paul Speed
9eca2251a9
Handle more gracefully the case where a texture
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directive has no image specified. Prior to this
it was throwing an ArrayIndexOutOfBounds exception
which was silently swallowed even though the
import fails.
2014-12-20 03:49:53 -05:00
Kirill Vainer
9b1b760056
Merge pull request #200 from GreenCubes/master
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Fix loading FBX with absolute image path
2014-12-08 21:41:40 -05:00