Commit Graph

1 Commits (a23038430c6c4ce7245766fe30a61ad712cf8f58)

Author SHA1 Message Date
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
gouessej f49992d15b Switches to JOGL 2.1.2 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 years ago
sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 years ago
rem..om 05e080100e Added support for int arrays uniforms. thanks to abies. 12 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
jul..om 503adbfd85 Tolerates a failure in the parsing of GLSL version string and then assumes GLSL 1.00 is supported only on the Raspberry Pi 12 years ago
jul..om 36e6eb7fdc Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, fetches the GLSL version correctly when using ES2 12 years ago
jul..om 1112b380d2 Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, fetches the GLSL version correctly when using ES2 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
jul..om 0acece86e0 Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto 12 years ago
jul..om e242174a22 Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto 12 years ago
jul..om b242f66c5a Improves OpenGL-ES support (especially for Raspberry Pi), uses several contributions of Erkki Nokso-Koivisto 12 years ago
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
jul..om 2a3e28bb9d Removes a useless check from JoglRenderer 12 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 12 years ago
jul..om 3002e5e057 Uses GL2GL3 instead of GL2 when it is possible 12 years ago
jul..om a0a67abf06 Fixes a bug in the frame buffers (thanks to Nehon's suggestion) 12 years ago
jul..om 0170c7b5eb Fixes some problems with framebuffers (second attempt) 12 years ago
jul..om 0263c78d55 Fixes some problems with framebuffers 12 years ago
jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 12 years ago
jul..om 36f95cdf09 Uses the proper string as uniform name to get its location 12 years ago
jul..om b76bffcd2f Fixes a minor threading problem and removes useless imports 12 years ago
jul..om baeb7d7de8 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 87e6ea3230 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 772c977e15 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 13 years ago
jul..om 80f94431d9 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 13 years ago
jul..om f75b45aff7 Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0 13 years ago
jul..om c84efe3436 Uses almost the same initialization sequence than the shader-based renderer relying on its competitor 13 years ago
jul..om 9b9db3bd31 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago