1168 Commits

Author SHA1 Message Date
joliver82
c49a0dc54d Update GLImageFormats.java 2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 2018-05-18 08:30:07 +02:00
Nehon
302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 2018-05-01 09:15:39 +02:00
b00nation
0d5f18c3a8 Update MaterialDebugAppState.java
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848)
* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc Updated deprecation documentation 2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e Fixes an issue where light probes were used in phong lighting 2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f Moved the render probe function in PBR.glsllib 2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370 Fix a typo which made pbr shader fail to compile 2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
824e99c96e Fixes attachement node when model ignore transforms 2018-04-02 09:36:29 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 2018-03-30 18:54:59 -07:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72 Remobes unused imports 2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b Removes the default value for NumberOfTargetsBuffers 2018-03-24 21:02:52 +01:00
Nehon
8f4941f529 Some clean up in PBR j3MD 2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7 Proper serialisation for morph animation 2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890 Hardware Morph animation implementation and glTF loading 2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742 Fixes link to original paper in shadow renderer 2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990 Better armature debugger 2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95 Speed support and some clean up 2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3 Better blending structure 2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd Added a BlendAction that allows to blend animations 2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca Added the base of the blending system. Smooth transition between anims 2018-03-24 21:02:52 +01:00
Nehon
c769611f9f Better performance 2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5 Ogre loader now loads animations and armature with the new system 2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a Better armature joint selection 2018-03-24 21:02:52 +01:00
Nehon
a32c34939a Display origin of the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
886f8da2f7 Further Armature debugger enhancements 2018-03-24 21:02:52 +01:00
Nehon
054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
abe094e74a Gltf loader now supports the new animation system 2018-03-24 21:02:52 +01:00
Nehon
bbb3cf59b3 New anim system proper serialization 2018-03-24 21:02:52 +01:00
Nehon
728e28857b Adds a MigrationUtil to migrate from old system to new system 2018-03-24 21:02:52 +01:00
Nehon
e5057ad7fa Adds support for different joint model transform accumulation strategy 2018-03-24 21:02:52 +01:00
Nehon
ce170b8b53 better Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
b5ad72b0e9 Joint now uses a matrix for transform accumulation 2018-03-24 21:02:52 +01:00
Nehon
c3cb4ef97f Draft of the new animation system 2018-03-24 21:02:52 +01:00
Nehon
4904d0235e Adds an ArmatureDebugger 2018-03-24 21:02:52 +01:00
Nehon
75f90fb70c New Armature system 2018-03-24 21:02:52 +01:00
Paul Speed
5e06457416 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 2018-03-24 14:45:33 -04:00
Paul Speed
0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 2018-03-24 14:45:11 -04:00
Paul Speed
0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 2018-03-24 14:44:15 -04:00
Stephen Gold
531ff4edb1 correct 2 more typographical errors in comments 2018-03-17 20:09:04 -07:00
Nehon
b62fbdbf84 Fixes node version of unshaded material 2018-03-12 23:13:59 +01:00
Nehon
514e809326 Better handling of default values for shader nodes input 2018-03-12 23:01:56 +01:00