Commit Graph

1169 Commits (9c1452b63b718af55a13ce5c97ad62ebf2007a6a)

Author SHA1 Message Date
Nehon 47406058a6 Fixes condition parsing for shader nodes 7 years ago
Stephen Gold f5e11d23b2 follow JME's conventional approach to cloning a SpatialTrack 7 years ago
Stephen Gold 3f473d1205 implement JmeCloneable to simplify BoneTrack cloning, set a good example 7 years ago
Stephen Gold fc07b541b8 implement the JmeCloneable interface for CompactArray 7 years ago
oualid edc81a8d3e added class with material's constants. 7 years ago
pdid17 9dd46c9232 Add a convenicence constructor to Plane 7 years ago
javasabr 28353cf747 refactored core interfaces. 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold cf7912720d deprecate Control.cloneForSpatial() 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 36847602a5 correct more typographical errors in comments 7 years ago
Stephen Gold ce871d83b0 address issue #825: SpatialTrack.clone() sets the trackSpatial to null 7 years ago
Stephen Gold 72a097682e correct spelling errors in comments 7 years ago
Alexandr Brui a8c7a85fc1 Implementing value mappings for shader nodes. (#786) 7 years ago
Ali-RS 7e66911901 Fix an issue with Skeleton deserializing 7 years ago
Stephen Gold 72698d7082 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 7 years ago
Alexandr Brui ec9bb24807 fixed 2 parameters of shadow renderer. (#819) 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold 32e3cb658f correct typographical errors in comments 7 years ago
Nehon 9dadc29986 Properly cleanup the DetailedProfilerState when it's detached 7 years ago
Stephen Gold 7ed644f442 add getters to shadow renderers/filters for number of maps and sizes 7 years ago
Yan 1b2c84da2e [taken]Fix issue #764 7 years ago
Stephen Gold 21425f81ef more comment corrections in jme3-core: mostly spelling and grammar 7 years ago
demoth 3594a87134 Fix #694 Reduce the logging level for OpenCLObjectManager 7 years ago
MeFisto94 7bcd11e921 Fix Shadow Filters not having a default constructor and hence not being deserializable. 7 years ago
Domenic Cassisi f61267e803 Adds missing key code for Print Screen (#682) (#806) 7 years ago
Stephen Gold 74d70c4ee0 comment corrections in jme3-core: mostly spelling and grammar 7 years ago
Stephen Gold 26ae3ec806 initialize InputManager.cursorPos to fix issue #792 for LWJGL2 7 years ago
Ali-RS 75aa147eec Fix javadoc for Quaternion.toAngles() method (#802) 7 years ago
Yan 319656a056
Fix typo in logger 7 years ago
Stephen Gold a3cce29b69 correct javadoc typo in AppSettings.java 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Rémy Bouquet a6b86ad24d Fixes Lightmap handling in PBR shader 7 years ago
Stephen Gold 950721f926 Uniform.java: avoid ClassCastException when overriding Vector4 params 7 years ago
Nehon 0d8b86b66f Add default config for glb loader 7 years ago
Nehon fc8135412f Fixes normal lighting in world space for PBR 7 years ago
Nehon 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) 7 years ago
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) 7 years ago
Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch 7 years ago
Nehon 5c9ef17e73 Fixes ReflectionAllocator for android 7 years ago
Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set 7 years ago
javasabr 06599d1eac fixed the constructor. 7 years ago
javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: 7 years ago
javasabr 43b52cb77c Fixed finding definitions during material loading. 7 years ago
javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 years ago
javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 years ago
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago
Rickard Edén 74f2f703b3 Several changes to load cinematics 7 years ago