Commit Graph

7015 Commits (9a84e72f033f5ecaa0429f82160a6d002e34eae7)
 

Author SHA1 Message Date
Nehon 285d6bb86c Pad data when animation doesn't start at 0. 7 years ago
Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 7 years ago
Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 7 years ago
Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 7 years ago
Nehon 911d8d77ef Actually commit the right file... 7 years ago
Nehon 63faeeae87 Some code cleanup 7 years ago
Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 7 years ago
Nehon 42aec10020 Gltf Spatial animation loading 7 years ago
Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 7 years ago
javasabr fac8266b5c fixed two problems with asset manager: 7 years ago
Kirill Vainer abab0a553f Try to fix JDK7 error (#706) 7 years ago
Kirill Vainer 725983d99e Fix AppVeyor 7 years ago
appveyor 8f1316ce4e [ci skip] bullet: update windows natives 7 years ago
b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 7 years ago
Kai Boernert 6dddb6d418 added missing header function 7 years ago
Kai Boernert 96b355e38c added inertia manipulating methods 7 years ago
travis-ci ec6c32ecdc [ci skip] bullet: update osx natives 7 years ago
travis-ci e12261eaa5 [ci skip] bullet: update linux natives 7 years ago
Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 7 years ago
Dennis 02bc779866 Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702) 7 years ago
javasabr 642b9f4d39 added dependences to native libs 7 years ago
javasabr 97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 7 years ago
Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 7 years ago
Julien Gouesse 0dc65efc25 Merge pull request #701 from shamanDevel/opencl-gc-patch 7 years ago
Sebastian Weiß 3a7dedeba0 formatting, as always :( 7 years ago
Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 7 years ago
Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 7 years ago
Alexandr Brui 6e5e85f7ac Update the water filter (#693) 7 years ago
Alexandr Brui 3058c218c5 Added missed imports. (#691) 7 years ago
Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 7 years ago
empirephoenix b21cff5cfa Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2 7 years ago
NemesisMate edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) 7 years ago
javasabr a50b1f1d2f added synchronizing during freeing memory from a deallocator. 7 years ago
empirephoenix c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer 7 years ago
Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 7 years ago
javasabr 51876d6ada to prev. 7 years ago
javasabr 76cd4e6eca added support multi-threading allocations for LWJGL Buffer Allocator. 7 years ago
Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 7 years ago
Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 7 years ago
Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 8 years ago
empirephoenix b56c9c79fc Merge pull request #679 from stephengold/master 8 years ago
empirephoenix a2d7ec7f95 Merge pull request #683 from jmecn/master 8 years ago