Commit Graph

4505 Commits (99cc45e46fdba6a67d65bf1da62731a8c5bf3a62)
 

Author SHA1 Message Date
shadowislord 57d4dbb1b1 Merge pull request #172 from kwando/master 10 years ago
shadowislord 09aae64e8b TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error 10 years ago
shadowislord cc9b22de4c Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error. 10 years ago
shadowislord 2b83b65f69 Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error. 10 years ago
shadowislord 5f4428e640 Add test to trigger the inconsistent compare function detection in the sorting algorithm. 10 years ago
shadowislord 73fc9bc1fd Revert 04f8956 10 years ago
shadowislord 1d29bc3197 Make sure to throw exception if trying to use instancing but its not supported 10 years ago
shadowislord 8d5f3829ca Update .gitignore with more build and nbproject/private folders 10 years ago
Nehon 04f8956992 Revert back to merge sort for geometry sorting. 10 years ago
Nehon d17bdb6485 BatchNode and GeometryBatchFactory now can handle normalized buffers. 10 years ago
jmekaelthas e5cba265eb Bugfix: improved the computation precision for bezier curves (using 10 years ago
jmekaelthas 5842613c2b Bugfix: fixed a bug in skeleton animation constraints applying 10 years ago
Hannes Nevalainen 3d6656463e Move update logic into DefineList. 10 years ago
jmekaelthas 676ea17465 Bugfix: applying traditional face triangulation when the new algorithm 10 years ago
normen 068ab69ed9 Merge pull request #171 from relu91/master 10 years ago
relu91 41c4087203 Merge branch 'experimental' 10 years ago
jmekaelthas 6e21b0527c Feature: new triangulation modifier. 10 years ago
relu91 415090e989 Merge commit '3cbb158b81a53190ba4074bc3ae0b6b5a0f515d1' 10 years ago
relu91 cc010862a9 Manage style and control 10 years ago
Nehon 124b5e51da Fix an issue in the ShaderGenerator where it was unable to find the main function in a shader source when there were additional spaces. 10 years ago
Nehon d33853d393 MaterialDebugAppState now properly applies renderStates 10 years ago
relu91 4506397b9c Added icon attribution 10 years ago
relu91 cdf0029e37 Gui pack 10 years ago
relu91 74c14377e2 Code cleaning 10 years ago
relu91 5033f7eb2d Add the possibility to save on the Visual component 10 years ago
relu91 81ba23a2e2 Bug fixing 10 years ago
normen d921847f35 Merge pull request #169 from GreenCubes/master 10 years ago
Rena4ka f28c31d851 Fix and extend FBX file loader 10 years ago
normen fb40a14de2 Merge pull request #167 from GreenCubes/master 10 years ago
normen 656886867d Merge pull request #165 from davidB/wip_jbullet_update 10 years ago
Hannes Nevalainen b74e501fac fromIntARG and fromIntRGBA now returns self. 10 years ago
tort32 e5002c1428 Implemented FBX file loader 10 years ago
Rena4ka 478ca7b843 Implemented FBX file parsing 10 years ago
David Bernard 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
Nehon b7433b99f7 Fixed issue in SkeletonControl applySkinningTangents where weight data index was not converted to unsigned byte. 10 years ago
Rémy Bouquet 37b6a2063a Merge pull request #156 from ChristianGaertner/patch-1 10 years ago
pspeed42 2d549ea833 Modified to keep its projectionMatrixOverride around 10 years ago
Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. 10 years ago
pspeed42 ed443bcfa2 Modified Camera.setClipPlane() to avoid garbage 10 years ago
pspeed42 e0ee685466 Added a second vect4f to tempvars so renamed the 10 years ago
pspeed42 079c4c6482 Only allocate the array list when there are results. 10 years ago
pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 10 years ago
pspeed42 c98a348fd2 Was a little overzealous in my Float conversion and 10 years ago
pspeed42 3cf0e35a17 Added a setFloat() that takes a Float to avoid 10 years ago
pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 10 years ago
pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager 10 years ago
pspeed42 852ae28605 Removed the redundant camera.update() calls. 10 years ago
pspeed42 5d6d2b9bd7 Commented out the onFrameChange() in update() because 10 years ago
pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the 10 years ago
pspeed42 6625e572f5 Keep the scene and processor lists as SafeArrayList 10 years ago