Keep the scene and processor lists as SafeArrayList
for faster/cleaner iteration.
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parent
34b4eebb81
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@ -37,7 +37,7 @@ import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.texture.FrameBuffer;
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import java.util.ArrayList;
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import com.jme3.util.SafeArrayList;
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import java.util.List;
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/**
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@ -68,8 +68,8 @@ public class ViewPort {
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protected final String name;
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protected final Camera cam;
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protected final RenderQueue queue = new RenderQueue();
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protected final ArrayList<Spatial> sceneList = new ArrayList<Spatial>();
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protected final ArrayList<SceneProcessor> processors = new ArrayList<SceneProcessor>();
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protected final SafeArrayList<Spatial> sceneList = new SafeArrayList<Spatial>(Spatial.class);
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protected final SafeArrayList<SceneProcessor> processors = new SafeArrayList<SceneProcessor>(SceneProcessor.class);
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protected FrameBuffer out = null;
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protected final ColorRGBA backColor = new ColorRGBA(0,0,0,0);
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@ -112,7 +112,7 @@ public class ViewPort {
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*
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* @see #addProcessor(com.jme3.post.SceneProcessor)
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*/
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public List<SceneProcessor> getProcessors(){
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public SafeArrayList<SceneProcessor> getProcessors(){
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return processors;
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}
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@ -341,7 +341,7 @@ public class ViewPort {
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*
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* @see #attachScene(com.jme3.scene.Spatial)
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*/
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public List<Spatial> getScenes(){
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public SafeArrayList<Spatial> getScenes(){
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return sceneList;
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}
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