Commit Graph

833 Commits (903522de91c4e64262aa847fc238bbac48cfe008)

Author SHA1 Message Date
shadowislord 50f0eca3e6 Skeletal Animation: remove shared mesh support 10 years ago
shadowislord 5760a48eea Skeletal Animation: remove deprecated SkeletonControl ctor 10 years ago
shadowislord c5359c7359 Animation Track interface: add getKeyFrameTimes() method 10 years ago
shadowislord d281920e60 GLSL Lighting Lib: fix flickering on directional lights in sRGB mode 10 years ago
shadowislord 9d715cdd2b Lighting GLSL library: use inverse square falloff for lighting in sRGB mode 10 years ago
shadowislord 4e7d7fd2f1 GLRenderer: inject SRGB define if texture linearization is enabled 10 years ago
shadowislord 8b300f5109 jME3 tools: delete triangle stripper 10 years ago
Bebul ed369135fa fix renderShadow optimization to work on multiple scenes attached to viewPort properly 10 years ago
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
shadowislord 6c770d524d Application: add waitFor flag to start() 10 years ago
shadowislord d9cc9003ba GLRenderer: update viewport even if FBO ID already set 10 years ago
shadowislord ec2f47225c RenderContext: remove obsolete state from GL1 renderer 10 years ago
shadowislord 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
shadowislord fb7708af24 GLRenderer: Fix modifyTexture(). Clarify documentation. 10 years ago
Nehon 9500b43aa9 some clean up in the ShaderGenerator 10 years ago
Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 10 years ago
Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 10 years ago
Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 10 years ago
Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 10 years ago
shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 10 years ago
shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 10 years ago
Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 10 years ago
shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 10 years ago
shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago
shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 10 years ago
shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 10 years ago
Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 10 years ago
Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 10 years ago
shadowislord 507b89fc46 Do not track JmeVersion as it is autogenerated 10 years ago
shadowislord 6f8fb84586 Update JmeVersion via build script 10 years ago
shadowislord 3cc0feced0 Put git hash and build date in JmeVersion class 10 years ago
shadowislord bac0f81853 Fix scene graph update corruption due to earlier optimizations. 10 years ago
shadowislord a4d06305d5 postprocessing target textures: always use nearest filtering 10 years ago
shadowislord 6350ac3aad GLRenderer: remove obsolete code, minor optimization 10 years ago
shadowislord b3759d7147 GL tracer: When printing enum, use GL_ONE instead of GL_TRUE 10 years ago
Bebul 4569154d9f RenderShadow relict code clean up, no more static ShadowUtils.rootScene 10 years ago
shadowislord d4e85382db Remove fixed pipeline technique from lighting shader 10 years ago
shadowislord 16e3e00507 Renderer Changes 10 years ago
shadowislord 9f3a145dd7 Renderer Changes 10 years ago
shadowislord c212fab37a Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
shadowislord a7517c17c0 Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
shadowislord 4db0acaca9 Image: Deprecate efficient data 10 years ago
shadowislord 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. 10 years ago
shadowislord 663225c71f SkyFactory: Remove duplicate code, remove use of Image.getEfficientData() 10 years ago
shadowislord 43fcd01114 Remove useless check against material technique name being called 'FixedFunc' 10 years ago
shadowislord 30efc7ce86 ScreenshotAppState to use old FB read-back 10 years ago
shadowislord 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer 10 years ago
shadowislord 1e8b5ef338 Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object 10 years ago