postprocessing target textures: always use nearest filtering
* There's almost never a good reason to use linear filtering for postprocess textures * If it is really required, it should be enabled explicitly
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@ -60,7 +60,7 @@ public class Texture2D extends Texture {
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public Texture2D(Image img){
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super();
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setImage(img);
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if (img.getFormat().isDepthFormat()){
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if (img.getData(0) == null) {
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setMagFilter(MagFilter.Nearest);
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setMinFilter(MinFilter.NearestNoMipMaps);
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}
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