GLRenderer: remove obsolete code, minor optimization

experimental
shadowislord 10 years ago
parent b3759d7147
commit 6350ac3aad
  1. 57
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -558,25 +558,6 @@ public class GLRenderer implements Renderer {
context.depthFunc = state.getDepthFunc();
}
// if (gl2 != null) {
// if (state.isAlphaTest() && !context.alphaTestEnabled) {
// gl2.glEnable(GL2.GL_ALPHA_TEST);
// gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
// context.alphaTestEnabled = true;
// } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
// gl2.glDisable(GL2.GL_ALPHA_TEST);
// context.alphaTestEnabled = false;
// }
// if (state.getAlphaFallOff() != context.alphaTestFallOff) {
// gl2.glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff);
// context.alphaTestFallOff = state.getAlphaFallOff();
// }
// if (state.getAlphaFunc() != context.alphaFunc) {
// gl2.glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff);
// context.alphaFunc = state.getAlphaFunc();
// }
// }
if (state.isDepthWrite() && !context.depthWriteEnabled) {
gl.glDepthMask(true);
context.depthWriteEnabled = true;
@ -675,7 +656,9 @@ public class GLRenderer implements Renderer {
if (state.getBlendMode() == RenderState.BlendMode.Off) {
gl.glDisable(GL.GL_BLEND);
} else {
gl.glEnable(GL.GL_BLEND);
if (context.blendMode == RenderState.BlendMode.Off) {
gl.glEnable(GL.GL_BLEND);
}
switch (state.getBlendMode()) {
case Off:
break;
@ -2077,19 +2060,12 @@ public class GLRenderer implements Renderer {
Image[] textures = context.boundTextures;
int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1);
// if (!context.textureIndexList.moveToNew(unit)) {
// if (context.boundTextureUnit != unit){
// gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
// context.boundTextureUnit = unit;
// }
// gl.glEnable(type);
// }
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
if (textures[unit] != image) {
if (context.boundTextureUnit != unit) {
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
context.boundTextureUnit = unit;
}
gl.glBindTexture(type, texId);
textures[unit] = image;
@ -2106,21 +2082,6 @@ public class GLRenderer implements Renderer {
// texUtil.uploadSubTexture(caps, pixels, convertTextureType(tex.getType(), pixels.getMultiSamples(), -1), 0, x, y, linearizeSrgbImages);
}
public void clearTextureUnits() {
// IDList textureList = context.textureIndexList;
// Image[] textures = context.boundTextures;
// for (int i = 0; i < textureList.oldLen; i++) {
// int idx = textureList.oldList[i];
// if (context.boundTextureUnit != idx){
// gl.glActiveTexture(GL.GL_TEXTURE0 + idx);
// context.boundTextureUnit = idx;
// }
// gl.glDisable(convertTextureType(textures[idx].getType()));
// textures[idx] = null;
// }
// context.textureIndexList.copyNewToOld();
}
public void deleteImage(Image image) {
int texId = image.getId();
if (texId != -1) {
@ -2590,7 +2551,6 @@ public class GLRenderer implements Renderer {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
clearTextureUnits();
}
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
@ -2639,7 +2599,6 @@ public class GLRenderer implements Renderer {
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
}
clearVertexAttribs();
clearTextureUnits();
}
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {

Loading…
Cancel
Save