michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
10 years ago
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
10 years ago
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
10 years ago
Kirill Vainer
273f3a6e62
Merge pull request #220 from zzuegg/master
...
Geometry shader and Tessellation shader support
10 years ago
Kirill Vainer
21ed9ecf63
Merge pull request #219 from empirephoenix/master
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A very small change that creates two getters in VehicleWheel,,
10 years ago
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
10 years ago
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
10 years ago
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
10 years ago
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
10 years ago
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
10 years ago
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
michael
5b58bda23f
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
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Conflicts:
jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
10 years ago
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
10 years ago
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
10 years ago
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
10 years ago
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
10 years ago
shadowislord
bbbcd8eba5
Android Images: deprecate classes that won't be used in 3.1
10 years ago
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
10 years ago
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
10 years ago
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
10 years ago
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
10 years ago
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
10 years ago
shadowislord
938dc3640b
AnimControl: fix javadoc
10 years ago
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
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* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
10 years ago
michael
1233fcf727
Removed a Sysout
10 years ago
michael
aa88bef2bb
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine into GL4ShaderSupport
10 years ago
michael
99d69d1d01
Fixed formatting thanks to EmpirePhoenix
10 years ago
Michael Zuegg
d3e80453ea
Update gradle.properties
10 years ago
Michael Zuegg
4fa271582d
Update .gitignore
10 years ago
Michael Zuegg
6ef0a11c38
Update gradle.properties
10 years ago
Michael Zuegg
5c1fe73530
Update gradle.properties
10 years ago
michael
a59f017710
Removed two sysouts
10 years ago
michael
4e8d6cc498
Added some javadoc
10 years ago
michael
951a623930
Fixed hashCode
10 years ago
michael
1cce72cd0a
Allow modifing of the tess factor with keys a and y
10 years ago
michael
273ad711bf
Fixed Typo
10 years ago
michael
2c2187f3d7
Fixed Typo
10 years ago
michael
5c4519b4c9
Fixed Typo
10 years ago
michael
515b48153c
Fixed Typo
10 years ago
michael
690dd7bf28
Added Geometry and Tessellation Shader Tests
10 years ago
michael
58bcb39a2d
Added getter for patchVertexCount
10 years ago
michael
fd78f4d896
Added renderer support for glPatchParameter
10 years ago
michael
5c70938ccf
Added GL_PATCHES as new constant
10 years ago
michael
555d73b851
Added GL_PATCHES as new constant
10 years ago
michael
dfca3d5ca0
Added GL_PATCHES to convertElementMode
10 years ago
michael
19143def9b
*Modified computeNumElements to support n-Patches
10 years ago
michael
6983aff1f3
*Reapplied -LINEAR fix from 02322d04cc
10 years ago
Kai Börnert
409f5ab766
A very small change that creates two getters in VehicleWheel,,
...
these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago