Nehon
7ce251e222
SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore.
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The MaterialPreviewRenderer now uses something similar as the MaterialDebugAppState. The material is preloaded and not refreshed if the compilation failed.
10 years ago
normen
b4a9ca4bee
Update README.md
10 years ago
Normen Hansen
ef47f61f72
- move netbeans download URL to gradle.properties
10 years ago
Normen Hansen
ec183e1eea
- only download bullet when its supposed to be built
10 years ago
Normen Hansen
00f12cfec7
- change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries
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- disable unnecessary build of static bullet libraries
10 years ago
Normen Hansen
1977efd3cf
- update gitignore to not ignore the precompiled bullet natives
10 years ago
Normen Hansen
05e1d528ab
- allow adding precompiled bullet binaries to natives jar for binaries that can't be built on the current system
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- add precompiled bullet libraries
10 years ago
Normen Hansen
104254f6a6
- allow packing bullet binaries from build folder that have previously been built on other platforms
10 years ago
Normen Hansen
69f8e58d84
- change source compatibility to 1.6
10 years ago
Normen Hansen
6ff69cccf6
- add run task to jme3-examples
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- use run task of jme3-examples in main project run task
10 years ago
Normen Hansen
c8fcac1254
- fix build script for native bullet on windows using VisualStudio
10 years ago
Normen Hansen
6d0a5604c6
- fix pointer bug in native bullet addResult collision code (collision code still needs a rework)
10 years ago
Normen Hansen
32f4245aff
- fix osx bullet binary path
10 years ago
Normen Hansen
f0870efc3b
- remove static build instructions for linux bullet library (the bullet library will now depend on the correct glibc version being installed on a linux system)
10 years ago
Normen Hansen
fd78498bc8
- fix NativeLibraryLoader using deprecated Natives class for hash generation
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- fix bullet native file name for OSX
10 years ago
iwgeric
31bc6bf526
Add a default app profiler for Android.
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Users can add this app profiler in the MainActivity to show the application timings within the Android systrace utility.
10 years ago
iwgeric
3a82c9eca1
Add frame rate limitiing on Android.
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If frameRate is set in MainActivity, the application will limit the frame rate to the value defined. This can be used to save battery life.
10 years ago
iwgeric
3ee52c38ed
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
iwgeric
47477daa05
Forgot to update the commit text
10 years ago
iwgeric
5948479de4
comment out android show keyboard. Now using JmeSystem method to show/hide android soft keyboard.
10 years ago
Nehon
a3f9b75d0b
Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib
10 years ago
Nehon
b1739fd9d7
Also fixed Android's VideoRecorderAppState
10 years ago
Nehon
50ec3023d4
Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format
10 years ago
Nehon
8b3e335d33
updated gitignore so that it ignores sdk dist files
10 years ago
Nehon
fea3faf9af
Minor fix in TestRenderToCubeMap
10 years ago
Nehon
05baf56130
The skyFactory now supports Equirectangular environment maps, as it's a pretty popular format.
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It has been refactored to handle the 3 env map types : CubeMap, SphereMap, EquirectMap
10 years ago
Nehon
9f459af4e3
One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only.
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For now only placeholders have been done for the renderers that are still not using URA (all except LWJGL).
10 years ago
Nehon
995ab83a9e
Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer.
10 years ago
jmekaelthas
c9eadcc762
Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while
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computing constraints. The fix also improved the constraints computation
speed at least several times :)
10 years ago
Paul Speed
9eca2251a9
Handle more gracefully the case where a texture
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directive has no image specified. Prior to this
it was throwing an ArrayIndexOutOfBounds exception
which was silently swallowed even though the
import fails.
10 years ago
jmekaelthas
d399e0594b
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
jmekaelthas
65c3ff668c
Bugfix: sorting constraint computation in the proper order which should
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decrease the amount of unwanted artifacts appearing in some models
during animations.
10 years ago
iwgeric
a55aae21f9
Minor cleanup of mouse / keyboard methods for touch.
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Depreciated InputManager.getSimluateMouse and replaced with InputManager.isSimulateMouse for consistancy.
Removed depreciated TouchInput.getSimulateMouse().
Added InputManager.isSimulateKeyboard() to keep consistancy with mouse methods.
10 years ago
iwgeric
a116389814
Forgot to add isSimulateKeyboard to TouchInput interface.
10 years ago
iwgeric
1ed1463476
Add support for enabling/disabling KeyEvent simulation for soft keyboards on Android similar to MouseEvents.
10 years ago
iwgeric
249f62fe95
remove showVirtualKeyboard from TouchInput
10 years ago
iwgeric
7040e32cc4
Add javadoc to JmeSystem.showSoftKeyboard
10 years ago
iwgeric
858fd433ca
Implement showSoftKeyboard for Android.
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Also changed JmeAndroidSystem to store the view instead of the activity.
When users call JmeSystem.showSoftKeyboard(true), the default Android soft keyboard is displayed and any key presses are sent to jME as touch events. Key events are also generated so the user can use the same key listeners as Desktop to keep the user code common between Desktop and Android platforms.
10 years ago
iwgeric
d42a777909
Add showSoftKeyboard(boolean show) to JmeSystem.
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Includes empty implementations for now. Android to be implemented in next commit.
10 years ago
shadowislord
c5775ec30d
Use default JDK for travis build
10 years ago
shadowislord
ac2f765d5b
Cleanup GL interface from unused calls
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Also modify glGet***InfoLog a bit to be more compatible with Android
10 years ago
shadowislord
373eaeae30
Match # of parallel build processes to number of CPUs for native builds
10 years ago
shadowislord
08ac64cd63
Remove GL autogen since the GL interface has now been generated and is final
10 years ago
shadowislord
33440fe5d0
Add missing android bullet libs (other platforms)
10 years ago
Bebul
b46973f33f
Optimize Node.collideWith with no additional CollisionResults allocation
10 years ago
Paul Speed
44c860e2d2
Merge pull request #201 from Bebul/invalidateUpdateListOptimization
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Fix invalidateUpdateList not to use both cycle and recursion traverse
10 years ago
Bebul
12d45dedc0
Fix invalidateUpdateList not to use both cycle and recursion traverse
10 years ago
iwgeric
8560b98aa0
Add android.jar to root project and use during jme-android project build.
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Current version is rev19, KitKat.
10 years ago
iwgeric
6f4b90feed
Temporary fix for searching for version strings until URA is done.
10 years ago
iwgeric
fb04910980
Always include the jme3-android-native but only build based on "buildNativeProjects" property.
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Needed to allow for the project to package the pre-compiled libs if not building the project.
10 years ago