Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib

This commit is contained in:
Nehon 2014-12-30 07:52:18 +01:00
parent b1739fd9d7
commit a3f9b75d0b

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@ -23,13 +23,15 @@ vec2 Optics_SphereCoord(in vec3 dir){
return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
}
#define PI 3.141592653589793
//const vec2 rads = vec2(1.0 / (PI * 2.0), 1.0 / PI);
const vec2 rads = vec2(0.159154943091895, 0.318309886183790);
#ifndef PI
#define PI 3.14159265358979323846264
#endif
//should be vec2(1.0 / (PI * 2.0), 1.0 / PI) but it's precomputed.
const vec2 Optics_Glsllib_Rads = vec2(0.159154943091895, 0.318309886183790);
vec2 Optics_LonLatCoords(in ENVMAP envMap, in vec3 dir){
float lon = atan(dir.z, dir.x)+ PI;
float lat = acos(dir.y);
return vec2(lon, lat) * rads;
return vec2(lon, lat) * Optics_Glsllib_Rads;
}
vec4 Optics_GetEnvColor(in ENVMAP envMap, in vec3 dir){