Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib
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@ -23,13 +23,15 @@ vec2 Optics_SphereCoord(in vec3 dir){
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return (dir.xy * vec2(inv_two_p)) + vec2(0.5);
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}
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#define PI 3.141592653589793
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//const vec2 rads = vec2(1.0 / (PI * 2.0), 1.0 / PI);
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const vec2 rads = vec2(0.159154943091895, 0.318309886183790);
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#ifndef PI
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#define PI 3.14159265358979323846264
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#endif
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//should be vec2(1.0 / (PI * 2.0), 1.0 / PI) but it's precomputed.
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const vec2 Optics_Glsllib_Rads = vec2(0.159154943091895, 0.318309886183790);
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vec2 Optics_LonLatCoords(in ENVMAP envMap, in vec3 dir){
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float lon = atan(dir.z, dir.x)+ PI;
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float lat = acos(dir.y);
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return vec2(lon, lat) * rads;
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return vec2(lon, lat) * Optics_Glsllib_Rads;
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}
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vec4 Optics_GetEnvColor(in ENVMAP envMap, in vec3 dir){
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