@ -4,21 +4,26 @@
* /
package com.jme3.gde.materials ;
import com.jme3.asset.DesktopAssetManager ;
import com.jme3.asset.MaterialKey ;
import com.jme3.gde.core.assets.ProjectAssetManager ;
import com.jme3.gde.core.scene.PreviewRequest ;
import com.jme3.gde.core.scene.SceneApplication ;
import com.jme3.gde.core.scene.SceneListener ;
import com.jme3.gde.core.scene.SceneRequest ;
import com.jme3.material.MatParam ;
import com.jme3.material.Material ;
import com.jme3.math.FastMath ;
import com.jme3.math.Quaternion ;
import com.jme3.math.Vector3f ;
import com.jme3.renderer.RendererException ;
import com.jme3.scene.Geometry ;
import com.jme3.scene.shape.Box ;
import com.jme3.scene.shape.Quad ;
import com.jme3.scene.shape.Sphere ;
import com.jme3.util.MaterialDebugAppState ;
import com.jme3.util.TangentBinormalGenerator ;
import java.util.concurrent.Callable ;
import java.util.logging.Level ;
import java.util.logging.Logger ;
import javax.swing.ImageIcon ;
@ -75,36 +80,85 @@ public class MaterialPreviewRenderer implements SceneListener {
public void showMaterial ( ProjectAssetManager assetManager , String materialFileName ) {
if ( ! init ) {
init ( ) ;
}
MaterialKey key = new MaterialKey ( assetManager . getRelativeAssetPath ( materialFileName ) ) ;
assetManager . deleteFromCache ( key ) ;
Material mat = ( Material ) assetManager . loadAsset ( key ) ;
if ( mat ! = null ) {
showMaterial ( mat ) ;
}
try {
MaterialKey key = new MaterialKey ( assetManager . getRelativeAssetPath ( materialFileName ) ) ;
assetManager . deleteFromCache ( key ) ;
Material mat = ( Material ) assetManager . loadAsset ( key ) ;
if ( mat ! = null ) {
currentMaterial = mat ;
showMaterial ( mat ) ;
}
} catch ( Exception e ) {
}
}
public void showMaterial ( Material m ) {
public void showMaterial ( final Material m ) {
if ( ! init ) {
init ( ) ;
}
currentGeom . setMaterial ( m ) ;
try {
if ( currentGeom . getMaterial ( ) ! = null ) {
PreviewRequest request = new PreviewRequest ( this , currentGeom , label . getWidth ( ) , label . getHeight ( ) ) ;
request . getCameraRequest ( ) . setLocation ( new Vector3f ( 0 , 0 , 7 ) ) ;
request . getCameraRequest ( ) . setLookAt ( new Vector3f ( 0 , 0 , 0 ) , Vector3f . UNIT_Y ) ;
SceneApplication . getApplication ( ) . createPreview ( request ) ;
final DesktopAssetManager assetManager = ( DesktopAssetManager ) SceneApplication . getApplication ( ) . getAssetManager ( ) ;
SceneApplication . getApplication ( ) . enqueue ( new Callable < Material > ( ) {
public Material call ( ) throws Exception {
final Material mat = reloadMaterial ( m , assetManager ) ;
if ( mat ! = null ) {
java . awt . EventQueue . invokeLater ( new Runnable ( ) {
public void run ( ) {
currentMaterial = mat ;
currentGeom . setMaterial ( mat ) ;
try {
if ( currentGeom . getMaterial ( ) ! = null ) {
PreviewRequest request = new PreviewRequest ( MaterialPreviewRenderer . this , currentGeom , label . getWidth ( ) , label . getHeight ( ) ) ;
request . getCameraRequest ( ) . setLocation ( new Vector3f ( 0 , 0 , 7 ) ) ;
request . getCameraRequest ( ) . setLookAt ( new Vector3f ( 0 , 0 , 0 ) , Vector3f . UNIT_Y ) ;
SceneApplication . getApplication ( ) . createPreview ( request ) ;
}
} catch ( Exception e ) {
Logger . getLogger ( MaterialPreviewRenderer . class . getName ( ) ) . log ( Level . SEVERE , "Error rendering material" + e . getMessage ( ) ) ;
}
}
} ) ;
}
return mat ;
}
} catch ( Exception e ) {
Logger . getLogger ( MaterialPreviewRenderer . class . getName ( ) ) . log ( Level . SEVERE , "Error rendering material" + e . getMessage ( ) ) ;
} ) ;
}
public Material reloadMaterial ( Material mat , DesktopAssetManager assetManager ) {
//clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders.
assetManager . clearCache ( ) ;
//creating a dummy mat with the mat def of the mat to reload
Material dummy = new Material ( mat . getMaterialDef ( ) ) ;
for ( MatParam matParam : mat . getParams ( ) ) {
dummy . setParam ( matParam . getName ( ) , matParam . getVarType ( ) , matParam . getValue ( ) ) ;
}
dummy . getAdditionalRenderState ( ) . set ( mat . getAdditionalRenderState ( ) ) ;
//creating a dummy geom and assigning the dummy material to it
Geometry dummyGeom = new Geometry ( "dummyGeom" , new Box ( 1f , 1f , 1f ) ) ;
dummyGeom . setMaterial ( dummy ) ;
try {
//preloading the dummyGeom, this call will compile the shader again
SceneApplication . getApplication ( ) . getRenderManager ( ) . preloadScene ( dummyGeom ) ;
} catch ( RendererException e ) {
//compilation error, the shader code will be output to the console
//the following code will output the error
//System.err.println(e.getMessage());
Logger . getLogger ( MaterialDebugAppState . class . getName ( ) ) . log ( Level . SEVERE , e . getMessage ( ) ) ;
return null ;
}
//Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material succesfully reloaded");
//System.out.println("Material succesfully reloaded");
return dummy ;
}
public void switchDisplay ( DisplayType type ) {
switch ( type ) {
case Box :