Commit Graph

5275 Commits (7d07cedc4ceaec2b3761c9670d5d3fde11701356)
 

Author SHA1 Message Date
shadowislord c6d0856480 Commit android library libdecodejme 10 years ago
Kirill Vainer 9b1b760056 Merge pull request #200 from GreenCubes/master 10 years ago
Rena4ka 718bb09db1 Fix loading FBX with absolute image path 10 years ago
Nehon 30f8ff4b81 added a MipMapImageRaster that can read and write to the different mipmaps of an image 10 years ago
Nehon 1e9d1dd29c ImageCodec and all implementations now take and additional offset in the read/writeComponent methods 10 years ago
Nehon 7c41355cca fixed an issue where calling setCursorVisible on the ChaseCameraAppstate before it's initialized was causing an NPE. 10 years ago
Nehon 505ebd0e6b extractVersion in GLRenderer now uses regexp 10 years ago
Paul Speed 1f148fc3d7 Added a large scene stress test. Defaults to: 10 years ago
Paul Speed 05c6986492 Significantly changed the way updateLogicalState 10 years ago
shadowislord d3258429ec Use unified renderer architecture for LWJGL by default (other backends pending) 10 years ago
shadowislord f189b94a4d Implement the new GL interface for the LWJGL backend 10 years ago
shadowislord bd318f5d1b Introduce the unified renderer architecture for the OpenGL renderer 10 years ago
shadowislord d8b9c6dab5 Make Renderer.initialize() a standard method since everyone already uses it anyway 10 years ago
shadowislord ad26e916ee Update renderer capabilities 10 years ago
shadowislord d7b3cfe287 GLAutoGen updates 10 years ago
shadowislord ae70667104 Deprecate WrapMode.BorderClamp since it is deprecated in OGL3+ 10 years ago
shadowislord 610ac6ae24 Make sure Mesh.isAnimated() works for hardware skinning 10 years ago
shadowislord a8c5e0f10d Fix crash in tests that use the tree model 10 years ago
shadowislord bf603b8f28 Mark "jme3-android-native" as a native project 10 years ago
shadowislord 798ec94b11 Minor cleanup for previous merge 10 years ago
shadowislord 10ee96d839 Merge branch 'updateGeometricStateOptimization' of https://github.com/Bebul/jmonkeyengine 10 years ago
Bebul 7f66641b74 Debug lines removed 10 years ago
Bebul 6636fba06a commented code relict removed 10 years ago
Bebul 2dd23c38c0 FIX: possible null getWorldBound in collideWith 10 years ago
Bebul 67fe2c4047 optimize CollideWith using preliminary BoundingVolume collide check 10 years ago
Bebul c19842c55f clear RF_CHILD_LIGHTLIST even when there are no children 10 years ago
Bebul a400cb1c58 Optimize updateGeometricState to not recurse all children when not necessary 10 years ago
Kirill Vainer 41580062b8 Merge pull request #194 from tejbirwason/master 10 years ago
shadowislord e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
Paul Speed 308e88fd21 Fixed what I'm pretty sure is a typo. I didn't test it 10 years ago
tejbirwason 22de97ef9a update steps for eclipse setup and building project 10 years ago
shadowislord af58aeb779 Fix Renderer.copyFrameBuffer() exception 10 years ago
shadowislord c7b6445a35 Fix exception when stopping non-cached audio stream 10 years ago
shadowislord 44db44ee56 Add updated bullet native android libs 10 years ago
shadowislord 17998b4006 Make sure core openal package is listed in SDK baselibs 10 years ago
shadowislord 9e02ef0d5d Fixed various assertion errors in audio renderer 10 years ago
shadowislord 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
shadowislord 595eb56f9b Throw exception if seeking a non-seekable audio stream 10 years ago
shadowislord 2ca1305ff5 Fix bullet native android build on latest NDK 10 years ago
jmekaelthas 05bdd7b1c9 Bugfix: fixed artifacts that were caused by adding bones with no weight 10 years ago
jmekaelthas e6787f5c2e Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
jmekaelthas 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 years ago
shadowislord ec6befeeaa AWT panels: fix flipped coords when mouse pressed or released 10 years ago
shadowislord 595183fb64 Fix items in Translucent bucket not be rendered in AWT panels 10 years ago
shadowislord 64b3be5334 Fix incorrect animation when dynamically switching from SW anim -> HW anim 10 years ago
shadowislord 8426bb7baf Officially switch to the new Android audio system (PART 2..) 10 years ago
shadowislord be1f219f29 The old Android MediaPlayer based audio renderer is now deprecated 10 years ago
shadowislord 6cad69e067 Officially switch to the new Android audio system 10 years ago
shadowislord 915b0b8c61 Replace AtomicBoolean with Object as the audio thread lock 10 years ago
shadowislord 2ec7366fde Initialize OpenAL context in the render thread 10 years ago