- added a BindPoseTangent buffer type
- made generateBindPose generate a BindPoseTangent buffer if Tangent buffer is set in Mesh
- added a temp float array in TempVars to compute tangent skinning
- Generated bind pose for tangents after tangent generation in TangentBinormalGenerator
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* TangentBinormalGenerator now generates TBN lines properly for the new 4 dimensional tangents that it generates
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Spatials have now a BatchHint (Inherit, Never,Always) to know if they should be batched or not (use is the same as cullHint)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8550 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* IntMap now contains a resettable iterator instead of allocating a new one each time. As a downside, The same IntMap cannot be iterated recursively
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- BatchNode can now batch a scene graph with several materials. It creates a batch by material
- Added a SimpleBatchNode that batch only geometries (no sub node graph) for better performances
- removed RF_REFRESHBATCH from Spatial as it's no longer needed
- changed test cases a bit
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
consistent app state lifecycle, fix some state transition
related bugs, and stop confusing users... well, at least
confusing them less hopefully.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Ogre3D .material files will still load even if a single texture is not found
* Show any exceptions that occur in material loading (if any are thrown)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added a BatchNode that can batch geometries in its sub graph
- added support for matching to Geometry
- created propper test cases
- added a refresh flag to spatial RF_REFRESHBATCH to refresh the batch only when needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8478 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
has special treatment for its x0 setting but still
requires that the xAdvance be adjusted to account
for accumulated xOffset.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8473 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
caused letters and characters to overlap each other.
Basically, the offset was being included in the next
chars position... and it shouldn't be.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8472 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Audio system to use new NativeObject class for managing audio buffers and filters
* Formatting for AndroidAudioRenderer
* Changed AndroidAudioData to match new NativeObject class
* AudioNode now serializes the audio key as "audio_key" instead "key"
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8423 75d07b2b-3a1a-0410-a2c5-0572b91ccdca