Commit Graph

1092 Commits (79549424f3f2a9adc6742467388b3f74a74dbcc1)

Author SHA1 Message Date
Rémy Bouquet 79549424f3 Better blending structure 7 years ago
Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon abe094e74a Gltf loader now supports the new animation system 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon b5ad72b0e9 Joint now uses a matrix for transform accumulation 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Nehon 75f90fb70c New Armature system 7 years ago
Paul Speed 0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 7 years ago
Paul Speed 0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 7 years ago
Stephen Gold 531ff4edb1 correct 2 more typographical errors in comments 7 years ago
Nehon b62fbdbf84 Fixes node version of unshaded material 7 years ago
Nehon 514e809326 Better handling of default values for shader nodes input 7 years ago
Nehon 88a1edd37d Refactors how pbr lighting methods work for easier switchng between PBR workflows 7 years ago
Nehon 47406058a6 Fixes condition parsing for shader nodes 7 years ago
Stephen Gold f5e11d23b2 follow JME's conventional approach to cloning a SpatialTrack 7 years ago
Stephen Gold 3f473d1205 implement JmeCloneable to simplify BoneTrack cloning, set a good example 7 years ago
Stephen Gold fc07b541b8 implement the JmeCloneable interface for CompactArray 7 years ago
oualid edc81a8d3e added class with material's constants. 7 years ago
pdid17 9dd46c9232 Add a convenicence constructor to Plane 7 years ago
javasabr 28353cf747 refactored core interfaces. 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold cf7912720d deprecate Control.cloneForSpatial() 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 36847602a5 correct more typographical errors in comments 7 years ago
Stephen Gold ce871d83b0 address issue #825: SpatialTrack.clone() sets the trackSpatial to null 7 years ago
Stephen Gold 72a097682e correct spelling errors in comments 7 years ago
Alexandr Brui a8c7a85fc1 Implementing value mappings for shader nodes. (#786) 7 years ago
Ali-RS 7e66911901 Fix an issue with Skeleton deserializing 7 years ago
Stephen Gold 72698d7082 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 7 years ago
Alexandr Brui ec9bb24807 fixed 2 parameters of shadow renderer. (#819) 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold 32e3cb658f correct typographical errors in comments 7 years ago
Nehon 9dadc29986 Properly cleanup the DetailedProfilerState when it's detached 7 years ago
Stephen Gold 7ed644f442 add getters to shadow renderers/filters for number of maps and sizes 7 years ago
Yan 1b2c84da2e [taken]Fix issue #764 7 years ago
Stephen Gold 21425f81ef more comment corrections in jme3-core: mostly spelling and grammar 7 years ago
demoth 3594a87134 Fix #694 Reduce the logging level for OpenCLObjectManager 7 years ago
MeFisto94 7bcd11e921 Fix Shadow Filters not having a default constructor and hence not being deserializable. 7 years ago