Commit Graph

3790 Commits (743e5d1963893a92847469f6561abef21bdb0a9c)
 

Author SHA1 Message Date
rem..om 743e5d1963 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. 11 years ago
rem..om 87b84949ab Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware 11 years ago
Kae..pl 561b1c2ddf Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. 11 years ago
nor..67 ddd12b88b8 SDK: 11 years ago
rem..om 826900a5d3 LightScatteringFilter : changed the way the light shafts are blended into the original scene. 11 years ago
rem..om b997470504 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread 11 years ago
nor..67 2e3912e253 SDK: 11 years ago
Kostya c439fc91ba Added support of UInt vertex indexes on iOS if available 11 years ago
nor..67 d29e95da06 - update jdk version info 11 years ago
nor..67 e645ff1c8d - use both blender versions in BlenderTool 11 years ago
nor..67 ed5f1d0dee - use new blender version in BlenderTool 11 years ago
nor..67 b638dff880 - include effects package when building blender importer 11 years ago
nor..67 9df246324d iOS 11 years ago
nor..67 eac0f14cab SDK 11 years ago
nor..67 10f675b23b SDK 11 years ago
Kostya 03892ed642 Enable VBO on iOS 11 years ago
Kae..pl 6132141f9f Feature: added support for fog loading from blender file. 11 years ago
Kostya 5afe5b35c1 Added iOS java rendering classes 11 years ago
Kostya be38e480b7 Initial iOS core library classes submit 11 years ago
rem..om 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox 11 years ago
rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit 11 years ago
rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 years ago
phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient 11 years ago
phr00t 414a20fc5f temp boundingbox for shadowutil use 11 years ago
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
dan..om fc8be06297 - Reverted the addition of the break; statement. 11 years ago
dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 11 years ago
bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. 11 years ago
Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 11 years ago
phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 11 years ago
phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 11 years ago
phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 11 years ago
phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 years ago
Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 11 years ago
Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
nor..67 195a5bfb5b SDK: 11 years ago
Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
rem..om aa5b782021 Swich geometry sorting to tim sort. 11 years ago
rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago