rem..om
743e5d1963
LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent.
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Used AnimChannel's clampWrapTime method for consistency, and refactored it in an AnimationUtils utility class.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11065 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
87b84949ab
Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11063 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
561b1c2ddf
Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11062 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
ddd12b88b8
SDK:
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- update documentation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11061 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
826900a5d3
LightScatteringFilter : changed the way the light shafts are blended into the original scene.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11057 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
b997470504
LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread
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http://hub.jmonkeyengine.org/forum/topic/light-scattering/#post-207641
Chose the second proposition.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11055 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
2e3912e253
SDK:
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- fix fbx import
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11053 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kostya
c439fc91ba
Added support of UInt vertex indexes on iOS if available
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11051 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
d29e95da06
- update jdk version info
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11044 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
e645ff1c8d
- use both blender versions in BlenderTool
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11042 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
ed5f1d0dee
- use new blender version in BlenderTool
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11041 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
b638dff880
- include effects package when building blender importer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11040 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
9df246324d
iOS
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- add audio renderer based on android native renderer (WIP, needs naming cleanup)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11039 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
eac0f14cab
SDK
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- use blender 2.69 for building SDK installers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11038 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
10f675b23b
SDK
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- add FBX support via blender to SDK importer/converter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11037 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kostya
03892ed642
Enable VBO on iOS
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11036 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
6132141f9f
Feature: added support for fog loading from blender file.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11035 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kostya
5afe5b35c1
Added iOS java rendering classes
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11034 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kostya
be38e480b7
Initial iOS core library classes submit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11033 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
2cc64abfa9
Applied abies patch so that the BatchNode.clone properly works.
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see http://hub.jmonkeyengine.org/forum/topic/batchnode-broken-on-clone/#post-258248
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11032 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
4b02c8a952
Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11029 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
5b7b7b0c8f
Fix some corner cases in ShadowUtil after last commit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
31b9c41e8a
SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11026 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
1ef4c21391
Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11025 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
8aeb523043
uses temporary variables instead of object creation; much faster & efficient
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11023 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
414a20fc5f
temp boundingbox for shadowutil use
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11022 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11021 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
84aa234446
Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11017 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
dan..om
fc8be06297
- Reverted the addition of the break; statement.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11016 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
dan..om
687eb0ff19
- Removed SafeArray usage as it wasn't used.
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- Added a forgotten break for cubemap texture parameters.
- Imports and some code cleanup.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11015 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
bre..om
6f28e6e98b
Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11014 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
fa845e33c8
Bugfix: fixed how blender importer handled ambient light.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11013 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
b06cdfc77c
use temp variables instead of creating new ones to improve memory usage
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11012 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
77a2af25c4
avoids creating iterators, accesses param's backing array directly for greater performance
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11011 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
7bb046730f
using getParamsMap() for jME3 performance improvements in DefineList
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
phr00t
988fdd2f9e
added getParamsMap() for jME3 performance improvements in Technique/DefineList
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11009 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
623c038f97
Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rickard
e0be0d563c
Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11007 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
f50cf31f05
Feature: added support for 'Copy transform' constraint.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
5ac87508d6
Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11005 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
195a5bfb5b
SDK:
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- display warning if asset file is not inside asset folder
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11004 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
43e1446b3a
Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
752599891a
Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
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Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
162808f0cd
Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
aa5b782021
Swich geometry sorting to tim sort.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10997 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
8e8c7fbd93
Fixed an issue in animControl where the onanimCycleDone was called too early.
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see http://hub.jmonkeyengine.org/forum/topic/onanimcycledone-called-before-animation-completes/#post-257008
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10995 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
926b634b6e
Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10993 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
Kae..pl
dd1fdd6bce
Bugfix: fixed an issue with skeleton animations (the models did not behave as they should).
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Refactoring: animations method changes, less classes, more simple code
Feature: BlenderKey will now require setting the mapping between animation (skeleton or spatial) and the animated model.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10985 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
e4e3e0906d
Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
ce6d0d0065
Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10981 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago