Commit Graph

2139 Commits (6efe68782517c8a6a4977bc68caeb8929d2b175d)

Author SHA1 Message Date
rem..om d359091842 FilterPostProcessor filters list can now be fetched as an unmodifiable list 12 years ago
rem..om a61bdf1d47 AudioTrack : prevented audio track to be looped even if the channel loopMode is dontLoop 12 years ago
rem..om f7d6c30db3 EffectTrack : fixed an issue when emitter wouldn't emit again once the animation was done and loopMode was set to DontLoop 12 years ago
rec..om 72d169d7e5 Fix Blender importer to use camera dimensions and field of view. 12 years ago
sky..ok 63632afca1 License maintenance in Networking, NiftyGUI, JOGG, and OGRE 12 years ago
sky..ok dbbff08886 License maintenance in physics sources 12 years ago
Kae..pl 3563bbf179 Feature: constraint applied to a spatial can now also target a bone 12 years ago
Kae..pl a5e9159149 Bugfix: layers to be loaded are taken from the value set bu user in BlenderKey and not the value loaded from the blender file. 12 years ago
voi..om cde3af6665 Nifty 1.3.2 release libs added 12 years ago
rem..om 479632c06e EffectTrack : fixed control loading issue 12 years ago
PSp..om d6267527e8 Added a default implementation of cloneForSpatial() 12 years ago
rem..om 639de490a2 AnimControl.clearChannels now notify the animCycleDone on every listener for every channels before clearing the channels. 12 years ago
sky..ok 5da8dd1e3d Terrain package license maintenance 12 years ago
rem..om 54313302be EffectTrack : fixed isssue where an IllegalArgumentExceptio was wrongly raised when removing the spatial from the kill particle control 12 years ago
rem..om cb06858534 EffectTrack : fixed serialization issue 12 years ago
sky..ok fa841874c6 Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 12 years ago
sky..ok 01f1c8ff27 Replace NetBeans file templates with jME licenses 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 12 years ago
sky..ok 751cb9e20a Javadoc cleanup 12 years ago
Kae..pl 27131024ee Bugfix: in mirror modifier not all vertex indexes were properly inverted when object was smooth. 12 years ago
nor..67 4ca72499eb - update android bullet natives 12 years ago
nor..67 c5933f0c84 - fix android native bullet build with bullet 2.80 12 years ago
nor..67 c328f5ab9a - more effective null check for TerrainLodControl 12 years ago
nor..67 2f7f270d6f - add null check to TerrainLodControl 12 years ago
rem..om d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed 12 years ago
nor..67 b9717e2faf SDK: 12 years ago
nor..67 3fadc2242f SDK: 12 years ago
Kae..pl d4ddc2beeb Memory usage improvements: 12 years ago
Kae..pl 2148c256d3 Allowing only a single armature modifier and object animation modifier to be applied over an object. 12 years ago
Kae..pl 6e027bd51e Fixing a bug where applied armeture has no skeleton attached. 12 years ago
rem..om 281d38d609 RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 12 years ago
iwg..ic 3afb803c68 Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable. 12 years ago
bre..om 77a1ec09f8 moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded 12 years ago
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 12 years ago
PSp..om f0d4f86dd8 Updates to use logical ID mapping instead of names. 12 years ago
PSp..om 52b08cd0da Updated to work with logical ID instead of name. 12 years ago
PSp..om d9dd8603b8 Remap logical ID instead of name since it is now 12 years ago
PSp..om 9b763443fa Modified the string-based look-ups to use logical 12 years ago
iwg..ic 56bf97a7e2 Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762 12 years ago
PSp..om 810164da46 Added a method for directly poking keyboard events 12 years ago
PSp..om 33968b4c39 Added code to reset the actions of opposite joystick 12 years ago
bre..om 211b63be84 Line shape now rewinds the buffer before data is set in updatePoints() 12 years ago
rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 12 years ago
bre..om 7f740a0cd4 TerrainGrid executor now prints out any exceptions from the threads 12 years ago
PSp..om c3549f42f6 Fixed a bug in how POV.DOWN_RIGHT was reported... 12 years ago
PSp..om 4b4ae178e5 Added a basic way to have default remappings of 12 years ago
PSp..om 67750ff7a5 Added a dump of the buttons. 12 years ago
bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event 12 years ago
Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. 12 years ago
Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer 12 years ago