Fixing a bug where applied armeture has no skeleton attached.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -187,7 +187,7 @@ import com.jme3.util.BufferUtils;
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if (invalid) {
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LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
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}// if invalid, animData will be null
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if (animData == null) {
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if (animData == null || skeleton == null) {
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return node;
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}
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