Commit Graph

3058 Commits (6efe68782517c8a6a4977bc68caeb8929d2b175d)
 

Author SHA1 Message Date
nor..67 6efe687825 SDK: 12 years ago
nor..67 4e2302dace SDK: 12 years ago
nor..67 2ac567a5e5 SDK: 12 years ago
nor..67 c6c50eea31 SDK: 12 years ago
nor..67 74eccc7c8f SDK: 12 years ago
nor..67 f158717981 SDK: 12 years ago
nor..67 527a7b5321 SDK: 12 years ago
nor..67 53ed4a4a76 SDK: 12 years ago
Kae..pl ded6dce715 Bugfix: fixed a bug that occured when vertex had more than 4 weights but the first 4 weights were not attached to any bone. 12 years ago
Kae..pl a37b8114b9 Bugfix: fixed a bug that caused an NPE exception which occured when IPO had no curves attached. 12 years ago
Kae..pl 2b94486677 Bugfix: fixed dead code area and NPE being thrown when loading the textures. 12 years ago
nor..67 2da59144c0 - fix blender loader losing texture origin, which caused storing of all images in the j3o instead of referencing them via the assetManager 12 years ago
nor..67 2bbf679c17 SDK: 12 years ago
nor..67 b9de3a2eb1 SDK: 12 years ago
nor..67 c2f1c53457 SDK: 12 years ago
nor..67 b0fd69c6da SDK: 12 years ago
rem..om 361e45d04e Applied parent transforms if any in the lookAt method of Spatial. 12 years ago
nor..67 0617e63637 SDK: 12 years ago
nor..67 9486205419 SDK NBI Installer: 12 years ago
nor..67 a51179115a SDK NBI Installer: 12 years ago
nor..67 ab8af25455 SDK: 12 years ago
nor..67 3af23e94f2 SDK: 12 years ago
sha..RD d6448dd112 * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents 12 years ago
nor..67 3de0e580b8 SDK NBI Installer: 12 years ago
nor..67 0179665e4b SDK: 12 years ago
nor..67 dc21825615 SDK: 12 years ago
nor..67 6732c15731 SDK: 12 years ago
Sha..om cc9379b42a * Check to ensure all buffers have the same number of components when merging. 12 years ago
nor..67 c8f1375ecc SDK: 12 years ago
nor..67 63c863d7d4 SDK: 12 years ago
nor..67 0a324bd288 SDK: 12 years ago
nor..67 5e665b6804 SDK: 12 years ago
sha..RD 84183ad154 * Material.setParam() now calls setTextureParam() instead of messing up internal state if the type is a texture 12 years ago
sha..RD 9eb9463261 * Ensure that MatParam.value and MatParamTexture.texture always match, and throw exception if they dont 12 years ago
sha..RD fd0c0fc0a1 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) 12 years ago
nor..67 f31c1395e8 - make TextureAssetKey flipY option a proper bean property 12 years ago
nor..67 437d34636b - make AssetKey not flatten relative paths 12 years ago
nor..67 4d4801bb93 SDK: 12 years ago
nor..67 5253e3594d SDK: 12 years ago
Kae..pl d44727cfdd Bugfix: fix to a bug that caused texture to be loaded more than once 12 years ago
Kae..pl fea4c37e06 Feature: user can now decide if the mipmaps will be generated or not; by default 'mipmap' blender flag is used to decide if mips for specified textures shall be generated or not 12 years ago
nor..67 519e968999 SDK: 12 years ago
nor..67 dd540f4d84 SDK: 12 years ago
nor..67 f084a0b8a0 SDK: 12 years ago
nor..67 ff0b35b5f0 SDK: 12 years ago
nor..67 ed001d4e33 Blender Loader: 12 years ago
nor..67 6bc4b2131a SDK: 12 years ago
nor..67 c0e2c6dc27 SDK: 12 years ago
nor..67 e7740f5eb1 SDK: 12 years ago
nor..67 e1e4ba5e10 SDK: 12 years ago