26 Commits

Author SHA1 Message Date
Ali-RS
db1b8f9eb4 Removed unused imports. (#1020) 2019-03-17 15:06:02 -07:00
Stephen Gold
b8360100fe fixes for issue #994 (wildhouse.zip not found) 2019-03-17 13:25:28 -07:00
Stephen Gold
d3f0c2002a in examples, replace deprecated methods and classes 2017-12-17 15:17:10 +01:00
Stephen Gold
e536699d9e remove 3 examples whose purpose was to test deprecated classes 2017-12-17 15:17:10 +01:00
Nehon
dc40faaff8 Moved DetailedProfiler to a more appropriate package 2017-02-12 15:54:40 +01:00
Nehon
12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 2017-02-05 17:57:28 +01:00
Nehon
f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 2017-01-22 14:08:22 +01:00
Nehon
d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 2016-08-06 15:16:29 +02:00
Nehon
c7d264fe8e Merge branch 'master' into PBRisComing
# Conflicts:
#	jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
2016-04-11 19:09:52 +02:00
Kirill Vainer
112a77fd5d test: don't use deprecated box constructor 2016-04-10 11:59:49 -04:00
Nehon
0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 2016-04-05 21:51:26 +02:00
Kirill Vainer
a82b9a4a3d TestRenderToMemory: fix fps display 2016-04-03 16:46:32 -04:00
Kirill Vainer
52487041b4 fix crashes in several tests 2016-04-03 16:42:11 -04:00
Nehon
a35b499ee7 Big refactoring to how PBR is handled.
- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
2015-08-09 18:39:22 +02:00
shadowislord
83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 2015-03-18 23:15:11 -04:00
Nehon
96502e9061 Fixed crash in TestFilterCompositing.
Something is till odd though
2015-03-18 23:51:02 +01:00
shadowislord
7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 2015-01-31 12:57:54 -05:00
Nehon
50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 2014-12-29 00:17:59 +01:00
Nehon
fea3faf9af Minor fix in TestRenderToCubeMap 2014-12-28 16:23:34 +01:00
David Bernard
8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 2014-10-02 17:10:34 +02:00
David Bernard
8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 2014-10-02 16:34:38 +02:00
shadowislord
65d83b37f0 * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used.
* Add missing license to InstancedGeometry.
 * Minor cosmetic / doc changes.
2014-06-03 22:58:33 -04:00
shadowislord
d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 2014-05-31 12:06:49 -04:00
shadowislord
3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 2014-05-30 23:54:56 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00