Nehon
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e4b6bf82a2
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Better PBR env map generation
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7 years ago |
Nehon
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37e4d4d564
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PBR: Applied band factor to sh coefficient.
Regenrerated the default probe in test data
better gloss / spec pipeline
|
7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
|
7 years ago |
Kirill Vainer
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52487041b4
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fix crashes in several tests
|
9 years ago |
Nehon
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da9d38fee6
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Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
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9 years ago |
Nehon
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07088452ff
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Fixed binormal calculation in Single pass lighting
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9 years ago |
Nehon
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b218f4104e
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Forgot to commit the change in the Cornell box model
|
9 years ago |
Nehon
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26719e0047
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Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 years ago |
Nehon
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c4c72f2969
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Added PBR reference test case
|
9 years ago |
Nehon
|
6d3377a2a8
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Fixed Parallax without normal map in lighting.j3md
|
10 years ago |
Nehon
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719a683c2c
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Fixed Parallax for PBR lighting
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10 years ago |
Nehon
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81c995edc4
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PBR shader and PBR test case with custom model
|
10 years ago |
Alrik
|
cdf614d3ad
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- revert commit to master
|
10 years ago |
Alrik
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73c3f39e46
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- add test case
|
10 years ago |
shadowislord
|
51952de16a
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jme3-testdata: fix issue #241
|
10 years ago |
Nehon
|
8f129ec727
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Added a test case for KTX loading
|
10 years ago |
michael
|
a793c818d6
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Renamed the shaders
|
10 years ago |
michael
|
1cce72cd0a
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Allow modifing of the tess factor with keys a and y
|
10 years ago |
michael
|
690dd7bf28
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Added Geometry and Tessellation Shader Tests
|
10 years ago |
michael
|
1ad8ff154c
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Fixed uploading of all shader stages
|
10 years ago |
AlrikG
|
799d8d9ef2
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- add test case for compressed dds array textures
|
10 years ago |
shadowislord
|
a8c5e0f10d
|
Fix crash in tests that use the tree model
- Since UseAlpha material parameter was removed from lighting
|
10 years ago |
shadowislord
|
c98da31999
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Make pond shader look less shiny
|
10 years ago |
Normen Hansen
|
a16857c8f4
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switch to gradle layout
|
11 years ago |
nor..67
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511d045274
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gradle:
import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
PSp..om
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ed77d40c63
|
First pass at copying the source files with history into the
new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |