Commit Graph

97 Commits (6cb691592db9eb9f6bd40901c503777b25e42bbf)

Author SHA1 Message Date
Daniel Johansson 25b9691e32 Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393 9 years ago
Paul Speed 2c337123a9 Added a test/example of running a client and a server in the 9 years ago
Paul Speed e832ad5c94 Added an isRunning() method so that other classes can 9 years ago
Paul Speed 17df399f68 Commented out the message class serialization and left 9 years ago
Paul Speed cea36ffc47 Added some more client-side error and connection handling 9 years ago
Paul Speed 38fe771ed8 Modified the client state messages to include the chat 9 years ago
Paul Speed 9e80d8a7aa Beefing up the client server tests a little to add 9 years ago
Kirill Vainer 500f57a64f AssetManager: set locator path only once per thread 9 years ago
Kirill Vainer 7659a7b986 TestCustomAnim: fix crash when enabling HW skinning 9 years ago
Kirill Vainer 1aaf806c65 test: fix crash due to deprecated material 9 years ago
Julien Gouesse 2677ff31b9 Adds the JogAmp backend into the Gradle dependencies 9 years ago
Kirill Vainer 88663b0bc3 dist build: ensure native bullet is included in dist package 9 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
Nehon ec7432c90c Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Kirill Vainer 55d3a5dd15 UnshadedArray: does not require gpu shader extension 10 years ago
iwgeric a52bc0a82c Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug. 10 years ago
Alrik cdf614d3ad - revert commit to master 10 years ago
Alrik 73c3f39e46 - add test case 10 years ago
shadowislord 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) 10 years ago
shadowislord 38e4580857 TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created) 10 years ago
shadowislord 83ddf9d7c3 TestCartoonEdge: more reliable way to detect lighting material 10 years ago
Nehon 96502e9061 Fixed crash in TestFilterCompositing. 10 years ago
Nehon 39515c52c7 Relocated the character in TestWalkingChar so that it doesn't fall under the ground 10 years ago
Nehon a6a2059ef8 Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows 10 years ago
Nehon a78d8a7bd0 Test for parallel tangent generation 10 years ago
Nehon 3d720e164e Changed the keys in tessellation test case so that it doesn't step on movement keys 10 years ago
shadowislord a374e73376 AssetManager: adjust usage according to latest changes 10 years ago
michael 1cce72cd0a Allow modifing of the tess factor with keys a and y 10 years ago
michael 690dd7bf28 Added Geometry and Tessellation Shader Tests 10 years ago
michael cae4e1996a GL4ShaderSupport 10 years ago
shadowislord 2f86e0c17b Delete TestTriangleStrip 10 years ago
shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 10 years ago
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
void d4ade2473f feature: Update Nifty GUI to version 1.4.1 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build 10 years ago
shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 10 years ago
shadowislord 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 10 years ago
shadowislord a676c51a50 * Test the RGB565 format in TestImageRaster (since it is supported on all platforms) 10 years ago
shadowislord fb6fb73239 * Fix incorrect class name in TestTextureArrayCompressed 10 years ago
AlrikG 799d8d9ef2 - add test case for compressed dds array textures 10 years ago
Normen Hansen 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago
Normen Hansen 6ff69cccf6 - add run task to jme3-examples 10 years ago
Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 years ago
Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 years ago
Paul Speed 1f148fc3d7 Added a large scene stress test. Defaults to: 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago