Added a test/example of running a client and a server in the
same JVM. a) this makes a good example of self-hosted style LAN multiplayer games, and b) it causes the serialization bug to show up so I can fix it. (Already fixed it and that commit will be next... it's almost like TDD.)
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/*
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* Copyright (c) 2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.network;
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/**
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* Combines the server instance and a client instance into the
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* same JVM to show an example of, and to test, a pattern like
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* self-hosted multiplayer games.
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*
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* @author Paul Speed
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*/
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public class TestChatClientAndServer {
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public static void main( String... args ) throws Exception {
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System.out.println("Starting chat server...");
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TestChatServer chatServer = new TestChatServer();
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chatServer.start();
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System.out.println("Waiting for connections on port:" + TestChatServer.PORT);
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// Now launch a client
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TestChatClient test = new TestChatClient("localhost");
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test.setVisible(true);
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// Register a shutdown hook to get a message on the console when the
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// app actually finishes
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Runtime.getRuntime().addShutdownHook(new Thread() {
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@Override
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public void run() {
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System.out.println("Client and server test is terminating.");
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}
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});
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// Keep running basically forever or until the server
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// shuts down
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while( chatServer.isRunning() ) {
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synchronized (chatServer) {
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chatServer.wait();
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}
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}
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}
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}
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