Commit Graph

2665 Commits (639de490a27e50c8cab814c112a93e3e46a3a57e)
 

Author SHA1 Message Date
nor..67 143789d3f0 - try to fix bullet compile issues 12 years ago
nor..67 60a41c0cfe - try to fix bullet compile issues 12 years ago
nor..67 b7fbe61d43 - remove try to fix bullet compile issues 12 years ago
nor..67 de4e4c3b91 - remove try to fix bullet compile issues 12 years ago
nor..67 a859b1e672 - different try to fix bullet compile issues 12 years ago
nor..67 5c0c12b0c2 - remove try to fix bullet compile issues 12 years ago
nor..67 e3785f4e20 - try to fix bullet compile issues without typos 12 years ago
nor..67 640ac3d981 - try to fix bullet compile issues 12 years ago
nor..67 7a0584ba43 - remove try to fix bullet compile issues 12 years ago
nor..67 738b687cad - try to fix bullet compile issues 12 years ago
rem..om f01888de8f SDK : 12 years ago
rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. 12 years ago
rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 12 years ago
nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) 12 years ago
nor..67 e3e6c90a49 SDK: 12 years ago
nor..67 bafbe538cb SDK: 12 years ago
nor..67 22aa5acc31 SDK: 12 years ago
nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 12 years ago
Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. 12 years ago
Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) 12 years ago
rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone 12 years ago
Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 12 years ago
Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 12 years ago
Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 12 years ago
Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 12 years ago
Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer 12 years ago
Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 12 years ago
Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 12 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 12 years ago
Sha..rd e78474a5b1 * Fix issue 506 12 years ago
Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 12 years ago
Sha..rd f82be26af8 * Fix issue 520 12 years ago
Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 12 years ago
Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 12 years ago
pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 12 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 12 years ago
rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 12 years ago
rem..om 96b7355347 SDK : 13 years ago
rem..om 737b765cb0 SDK : 13 years ago
rem..om 3f8d7f0807 SDK : 13 years ago
rem..om 68e17702e2 SDK : 13 years ago
rem..om 7beda908c1 SDK : 13 years ago
rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager 13 years ago
rem..om 2868741bbb SDK : Various import fix and code formatting 13 years ago
rem..om 25efcd4f7b SDK : MoveTool fixed imports and formatted the file 13 years ago
rem..om 458ce63d15 SDK : MoveTool removed usage of TempVars 13 years ago
pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 years ago
pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ 13 years ago
pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 years ago
rem..om 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. 13 years ago