Commit Graph

870 Commits (5bfd3bd68cb98fa5c8cb285e900b5e3ab150a2e7)

Author SHA1 Message Date
sha..rd 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB 13 years ago
sha..rd 045e2a4317 * AssetManager.loadAsset() with null key will throw exception 13 years ago
Kae..pl 0094d37e0f Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher). 13 years ago
rem..om 29dbdc08a4 Filters : fixed depth buffer rendering for additionnal passes 13 years ago
rem..om 90a7917e1a Cinematic : removed accessors with a typo 13 years ago
sha..rd dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag 13 years ago
sha..rd f6322b28ec * Fix default value for PssmShadowRenderer intensity 13 years ago
sha..rd d614244f0f * Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects 13 years ago
sha..rd 71cb644853 * Tried to fix canvas + multisampling bug by creating 1 sample pbuffer 13 years ago
sha..rd 471f449017 * Fix crash on context.restart(). Reset shader sources when shader itself is reset 13 years ago
sha..rd 8411ff22e2 * Fix incorrect warning message in OBJLoader 13 years ago
sha..rd cfbb444b97 * Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups. 13 years ago
sha..rd f421e2a876 * Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar) 13 years ago
sha..rd 2d1b2b7948 * Fixed "jME3 ate my mouse" Linux bug when an exception occurs 13 years ago
sha..rd 2d93b713f3 * Reapplied r8158 13 years ago
sha..rd 5a3f191135 * Reverted r8152, r8157 and r8158 13 years ago
dan..om df7d2684fd Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is. 13 years ago
dan..om b34a3c02e1 Added Texture2DArray and Texture3DArray. 13 years ago
dan..om 911fc1409d Removed unused imports. 13 years ago
dan..om 03c22a1dee Added two new methods to convert ColorRGBA to Vector3f and Vector4f. These should be very useful when using shaders. 13 years ago
dan..om 7042720106 Appended the proper OpenGL constants to Javadoc for BlendMode. 13 years ago
dan..om 87435a37d3 Fixed output param to Logger's warning. 13 years ago
dan..om 99c6a41de3 Added Vector2Array, Vector3Array and Vector4Array cases to getValueAsString() method. 13 years ago
roo..om 26f2fe8c8d Audio tests: Using play() and playInstance() on AudioNodes instead of 'deprecated' playSource() on AudioRenderer. 13 years ago
roo..om 1acd324d02 Audio tests: Used non-deprecated constructor, replaced "AudioApp" class by SimpleApplication 13 years ago
lex..82 d613ed7c84 FIXED: org.lwjgl.LWJGLException: X Error: BadWindow (invalid Window parameter) request_code: 2 minor_code: 0 13 years ago
Sha..om 7929111a3a - Fixed normal vector incorrect in Mesh.getTriangle() (Thanks Kaelgaga) 13 years ago
nor..67 31e151fec1 - merge changes to native bullet 13 years ago
nor..67 93326d1285 - fix ragdoll listeners being looped when no listener list exists 13 years ago
nor..67 428f0a7627 - simplify TestRagdollCharacter 13 years ago
nor..67 b8586a4ea8 - simplify TestRagdollCharacter 13 years ago
nor..67 e20f58c5e3 - cleanup TestRagdollCharacter 13 years ago
bre..ns 3f6834d7c7 fixed terrain picking bug 13 years ago
nor..67 eef34897be - add TestRagdollCharacter 13 years ago
sky..ok 50792c460b Fix for typos in Texture javadoc 13 years ago
bre..ns 6940694e14 * fixed bug with terrain collision and flat terrain having a zero-volume bounding box 13 years ago
rem..om e5c554e112 TestBrickTower : changed some parameters inthe shadow renderer 13 years ago
nor..67 25c6c0b440 - fix BombControl effect 13 years ago
rem..om cd474b2be9 Engine : 13 years ago
nor..67 15885dcfa9 - update JmeSystem version number 13 years ago
nor..67 59f9f09e5f - make OgreMeshKey-based import not fail on missing material 13 years ago
nor..67 1fba65668b - fix OgreXML material loading when using OgreMeshKey 13 years ago
nor..67 b78b994242 - add fallback to default material name also when using OgreMeshKey 13 years ago
nor..67 fab0c6d73c - add support for material name to OgreMeshKey 13 years ago
roo..om cc30579289 BookSamples: chapter 9 - tree model 13 years ago
Kae..pl 578c92affc Support for loading SpotLight. 13 years ago
Kae..pl cb3f57009f Bugfix: NPE was raised when the object had no material. 13 years ago
Kae..pl 87ba2fcb11 Fix to a bug that caused loader to crach when loading an object without textures. 13 years ago
Kae..pl ef430fe04a Support for 'Normal' texture mapping for 3D textures. 13 years ago
Kae..pl 17392d2cf8 Support for image sphere projection on a mesh. 13 years ago