fixed terrain picking bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8138 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1048,7 +1048,8 @@ public class TerrainPatch extends Geometry {
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Mesh regen = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
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setMesh(regen);
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TangentBinormalGenerator.generate(this); // note that this will be removed
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//TangentBinormalGenerator.generate(this); // note that this will be removed
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ensurePositiveVolumeBBox();
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}
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@Override
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@ -1072,6 +1073,16 @@ public class TerrainPatch extends Geometry {
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return clone;
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}
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protected void ensurePositiveVolumeBBox() {
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if (getModelBound() instanceof BoundingBox) {
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if (((BoundingBox)getModelBound()).getYExtent() < 0.001f) {
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// a correction so the box always has a volume
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((BoundingBox)getModelBound()).setYExtent(0.001f);
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updateWorldBound();
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}
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}
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}
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}
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@ -1496,12 +1496,7 @@ public class TerrainQuad extends Node implements Terrain {
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for (int i = 0; i < getQuantity(); i++) {
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if (children.get(i) instanceof TerrainPatch) {
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TerrainPatch tp = (TerrainPatch) children.get(i);
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if (tp.getModelBound() instanceof BoundingBox) {
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if (((BoundingBox)tp.getModelBound()).getYExtent() == 0) {
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// a correction so the box always has a volume
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((BoundingBox)tp.getModelBound()).setYExtent(0.00001f);
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}
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}
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tp.ensurePositiveVolumeBBox();
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if (tp.getWorldBound().intersects(toTest)) {
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CollisionResults cr = new CollisionResults();
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toTest.collideWith(tp.getWorldBound(), cr);
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