4432 Commits

Author SHA1 Message Date
shadowislord
e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 2014-11-04 14:12:29 -05:00
Nehon
c55717141e Single pass lighting implementation.
Along with some light shaders refactoring and clean up
2014-11-04 20:09:14 +01:00
shadowislord
3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported.
Fixes post processing on GPUs without depth texture support (e.g. NVIDIA Tegra)
2014-11-02 19:14:08 -05:00
shadowislord
c274675660 FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)
Post processing now works on Android again.
2014-11-02 19:12:58 -05:00
jmekaelthas
592d0a0793 Feature: added support for creased edges in subdivision surface
modifier.
2014-11-02 17:38:50 +01:00
shadowislord
3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 2014-11-01 20:38:24 -04:00
neph1
2c38efe051 A bunch of basic ShaderNodes 2014-11-01 13:27:19 +01:00
jmekaelthas
0c27026978 Bugfix: fixed a bug that caused NPE to be raised when Subsurface
modifier worked on an edge without faces.
2014-10-31 08:43:20 +01:00
jmekaelthas
f364d66640 Feature: added support for subdivision surface modifier. 2014-10-30 21:49:38 +01:00
Nehon
73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 2014-10-29 09:11:28 +01:00
Nehon
6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
2014-10-26 16:05:37 +01:00
Nehon
260eb128f6 fixed typo in MAterialDebugAppState 2014-10-26 16:05:36 +01:00
Nehon
8f43da58ae Better spotlight vs frustum intersection check and with a testcase 2014-10-26 16:05:35 +01:00
Nehon
d5c96d84ee Fixed initialization issues in ChaseCameraAppState 2014-10-26 16:05:34 +01:00
Nehon
24a971a186 Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer 2014-10-26 16:05:33 +01:00
jmekaelthas
34cdd21488 Feature: improved IK algorithm by taking axis locks for bones into
consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
2014-10-26 11:49:34 +01:00
jmekaelthas
de2d7eebf7 Bugfix: fixed a bug that caused NPE to be raised when armature modifier
was on the mesh that had no vertex groups.
2014-10-26 11:11:38 +01:00
jmekaelthas
9efa32a250 Bugfix: improvements to Inverse Kinematics constraint. 2014-10-22 11:30:46 +02:00
Nehon
9cd1a514a6 Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
Also fix some static constant calls the non static way in MotionPath
2014-10-20 15:10:44 +02:00
shadowislord
e15b86d0ba Merge pull request #181 from abies/IterableGeometryList
Added Iterable<Geometry> support for GeometryList
2014-10-16 22:46:50 -04:00
jmekaelthas
90d62218ed Feature: added reading edge crease and if it belongs to a face or not
(this will be used by some modifiers soon).
2014-10-14 10:43:26 +02:00
jmekaelthas
6dc8ff521a Feature: added an option to blender key that allows user to set the
width of edges unattached to any faces in the mesh.
2014-10-12 23:31:26 +02:00
abies
9484f1f4b4 Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements 2014-10-12 22:11:52 +02:00
Nehon
dd7ea3d2a7 Fixed Spline and MotionPath init issue when setting a curve tension before adding way points 2014-10-10 18:43:51 +02:00
jmekaelthas
13b433e434 Bugfix: fixed a bug that caused vertex colors to be improperly assigned
after temporal mesh triangulation.
2014-10-09 19:35:40 +02:00
jmekaelthas
6e05304d26 Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
2014-10-09 15:49:00 +02:00
normen
1992da3471 Merge pull request #180 from Utlaen/patch-1
PhysicsCollisionEvent getPositionWorldOnA() stack overflow
2014-10-04 02:09:21 +02:00
Utlaen
1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 2014-10-04 02:07:52 +02:00
Rémy Bouquet
f5f2fa360c Merge pull request #178 from davidB/mrt_fix
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + en...
2014-10-02 17:47:49 +02:00
David Bernard
8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 2014-10-02 17:10:34 +02:00
David Bernard
8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 2014-10-02 16:34:38 +02:00
Normen Hansen
160cdb9d0d fix issue with setGravity/getGravity in native bullet 2014-09-29 17:43:46 +02:00
Normen Hansen
3a3145df09 Add RootNodeAppState, managing and updating a rootNode in an AppState 2014-09-29 13:56:29 +02:00
Normen Hansen
4a0529d2cb SDK:
- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
2014-09-28 21:07:30 +02:00
jmekaelthas
e18ffccf8a Feature: added support for mask modifier. 2014-09-27 12:04:35 +02:00
shadowislord
b39772c401 Fix JDK6 compliance
syntax error in TestInstanceNode
2014-09-24 12:27:49 -04:00
Julien Gouesse
e448e46675 Merge pull request #174 from saloisio/master
Updated JOGL canvas classes to fix shutdown bug. Also added frame rate support.
2014-09-23 12:33:24 +02:00
saloisio
6dace77a7a Animator is stopped only if it is currently animating. 2014-09-22 09:36:37 -04:00
unknown
23a0800e1d Merge remote-tracking branch 'upstream/master' 2014-09-22 08:44:24 -04:00
shadowislord
661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 2014-09-21 18:19:54 -04:00
Normen Hansen
5d0ac012c9 SDK:
- remove useless help entry
2014-09-21 18:42:29 +02:00
Normen Hansen
d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 2014-09-21 18:19:28 +02:00
Normen Hansen
7f44574d8a SDK:
- update core baselibs project.xml
2014-09-21 18:18:34 +02:00
Normen Hansen
727102843e SDK:
- add beansbinding.jar to nifty editor
2014-09-21 17:53:33 +02:00
Normen Hansen
d4a04b9808 SDK:
- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
2014-09-21 17:39:57 +02:00
Normen Hansen
5a222f1541 SDK:
- update library references
2014-09-21 16:39:57 +02:00
Normen Hansen
940fe70803 - fix dist task in jme3-examples to not run at config time 2014-09-21 16:38:47 +02:00
unknown
0644c286ef Updated JOGL canvas classes to fix shutdown bug. Also added frame rate
support.
2014-09-19 13:24:01 -04:00
normen
24984048e6 Merge pull request #173 from GreenCubes/master
Fix some FBX loader problems
2014-09-17 10:57:24 +02:00
Rena4ka
1b43cb6d4a Fix some FBX loader problems
Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
2014-09-17 10:09:46 +04:00