shadowislord
e225e6ff89
* Move certain render context specific fields from Renderer into RenderContext
2014-11-04 14:12:29 -05:00
Nehon
c55717141e
Single pass lighting implementation.
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Along with some light shaders refactoring and clean up
2014-11-04 20:09:14 +01:00
shadowislord
3ef5505faa
Allow render buffers to use 'Depth' format even if depth textures are not supported.
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Fixes post processing on GPUs without depth texture support (e.g. NVIDIA Tegra)
2014-11-02 19:14:08 -05:00
shadowislord
c274675660
FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)
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Post processing now works on Android again.
2014-11-02 19:12:58 -05:00
jmekaelthas
592d0a0793
Feature: added support for creased edges in subdivision surface
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modifier.
2014-11-02 17:38:50 +01:00
shadowislord
3fa56c9467
Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
2014-11-01 20:38:24 -04:00
neph1
2c38efe051
A bunch of basic ShaderNodes
2014-11-01 13:27:19 +01:00
jmekaelthas
0c27026978
Bugfix: fixed a bug that caused NPE to be raised when Subsurface
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modifier worked on an edge without faces.
2014-10-31 08:43:20 +01:00
jmekaelthas
f364d66640
Feature: added support for subdivision surface modifier.
2014-10-30 21:49:38 +01:00
Nehon
73b7061b0b
Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash
2014-10-29 09:11:28 +01:00
Nehon
6e287d0ef2
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
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Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
2014-10-26 16:05:37 +01:00
Nehon
260eb128f6
fixed typo in MAterialDebugAppState
2014-10-26 16:05:36 +01:00
Nehon
8f43da58ae
Better spotlight vs frustum intersection check and with a testcase
2014-10-26 16:05:35 +01:00
Nehon
d5c96d84ee
Fixed initialization issues in ChaseCameraAppState
2014-10-26 16:05:34 +01:00
Nehon
24a971a186
Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
2014-10-26 16:05:33 +01:00
jmekaelthas
34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
2014-10-26 11:49:34 +01:00
jmekaelthas
de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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was on the mesh that had no vertex groups.
2014-10-26 11:11:38 +01:00
jmekaelthas
9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
2014-10-22 11:30:46 +02:00
Nehon
9cd1a514a6
Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
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Also fix some static constant calls the non static way in MotionPath
2014-10-20 15:10:44 +02:00
shadowislord
e15b86d0ba
Merge pull request #181 from abies/IterableGeometryList
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Added Iterable<Geometry> support for GeometryList
2014-10-16 22:46:50 -04:00
jmekaelthas
90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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(this will be used by some modifiers soon).
2014-10-14 10:43:26 +02:00
jmekaelthas
6dc8ff521a
Feature: added an option to blender key that allows user to set the
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width of edges unattached to any faces in the mesh.
2014-10-12 23:31:26 +02:00
abies
9484f1f4b4
Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements
2014-10-12 22:11:52 +02:00
Nehon
dd7ea3d2a7
Fixed Spline and MotionPath init issue when setting a curve tension before adding way points
2014-10-10 18:43:51 +02:00
jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
2014-10-09 19:35:40 +02:00
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
2014-10-09 15:49:00 +02:00
normen
1992da3471
Merge pull request #180 from Utlaen/patch-1
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PhysicsCollisionEvent getPositionWorldOnA() stack overflow
2014-10-04 02:09:21 +02:00
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
2014-10-04 02:07:52 +02:00
Rémy Bouquet
f5f2fa360c
Merge pull request #178 from davidB/mrt_fix
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fix: examples/TestMultiRenderTarget.java to display tank (deferred) + en...
2014-10-02 17:47:49 +02:00
David Bernard
8c10173775
enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s)
2014-10-02 17:10:34 +02:00
David Bernard
8ac5e70bd9
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen.
2014-10-02 16:34:38 +02:00
Normen Hansen
160cdb9d0d
fix issue with setGravity/getGravity in native bullet
2014-09-29 17:43:46 +02:00
Normen Hansen
3a3145df09
Add RootNodeAppState, managing and updating a rootNode in an AppState
2014-09-29 13:56:29 +02:00
Normen Hansen
4a0529d2cb
SDK:
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- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
2014-09-28 21:07:30 +02:00
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
2014-09-27 12:04:35 +02:00
shadowislord
b39772c401
Fix JDK6 compliance
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syntax error in TestInstanceNode
2014-09-24 12:27:49 -04:00
Julien Gouesse
e448e46675
Merge pull request #174 from saloisio/master
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Updated JOGL canvas classes to fix shutdown bug. Also added frame rate support.
2014-09-23 12:33:24 +02:00
saloisio
6dace77a7a
Animator is stopped only if it is currently animating.
2014-09-22 09:36:37 -04:00
unknown
23a0800e1d
Merge remote-tracking branch 'upstream/master'
2014-09-22 08:44:24 -04:00
shadowislord
661053689d
Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code)
2014-09-21 18:19:54 -04:00
Normen Hansen
5d0ac012c9
SDK:
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- remove useless help entry
2014-09-21 18:42:29 +02:00
Normen Hansen
d2749138ed
- add nifty style to nifty jar collection (should be moved to separate library entry at some point)
2014-09-21 18:19:28 +02:00
Normen Hansen
7f44574d8a
SDK:
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- update core baselibs project.xml
2014-09-21 18:18:34 +02:00
Normen Hansen
727102843e
SDK:
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- add beansbinding.jar to nifty editor
2014-09-21 17:53:33 +02:00
Normen Hansen
d4a04b9808
SDK:
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- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
2014-09-21 17:39:57 +02:00
Normen Hansen
5a222f1541
SDK:
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- update library references
2014-09-21 16:39:57 +02:00
Normen Hansen
940fe70803
- fix dist task in jme3-examples to not run at config time
2014-09-21 16:38:47 +02:00
unknown
0644c286ef
Updated JOGL canvas classes to fix shutdown bug. Also added frame rate
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support.
2014-09-19 13:24:01 -04:00
normen
24984048e6
Merge pull request #173 from GreenCubes/master
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Fix some FBX loader problems
2014-09-17 10:57:24 +02:00
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
2014-09-17 10:09:46 +04:00