1069 Commits

Author SHA1 Message Date
Kirill Vainer
cba39fa0ff GLRenderer: make the class final 2015-09-22 22:02:55 -04:00
Kirill Vainer
aa54947ff3 GLRenderer: cleanup to shadow compare mode
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d GLRenderer: put max anisotropy into limits map 2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb FastMath: faster nearestPowerOfTwo and unit test 2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c Merge pull request #345 from Georgeto/patch_negscalebb
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 2015-09-22 23:11:16 +02:00
Georg
495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 2015-09-21 14:28:54 +02:00
Kirill Vainer
500f57a64f AssetManager: set locator path only once per thread 2015-09-14 23:19:43 -04:00
Kirill Vainer
aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a shapes: set static usage on all VBs 2015-09-14 23:01:46 -04:00
Kirill Vainer
78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30 bounding: add bound vs. spatial, also improve unit test 2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0 spot light: fix broken filter for infinite range 2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718 point light: more accurate sphere vs box filter 2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688 light: minor non-functional changes 2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9 light: ensure directional lights are sorted to be always first 2015-09-13 22:06:32 -04:00
Kirill Vainer
1fa6c4ac11 bounding: move intersection algorithms to shared class
These algorithms are to be shared with the light filter.
2015-09-13 22:05:18 -04:00
Kirill Vainer
45f8893f13 bounding: properly implement collideWith against other bounds 2015-09-13 18:40:08 -04:00
Daniel Johansson
dd6356eff1 Reverted some more light code which should not be in this branch. 2015-09-13 20:30:36 +01:00
Daniel Johansson
88bf9d4580 Reverted some changes to light classes which was not meant to be committed as part of #314. 2015-09-13 20:23:07 +01:00
Daniel Johansson
9ba90251d6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	jme3-bullet-native-android/build.gradle
2015-09-13 20:15:22 +01:00
Rémy Bouquet
9f9daa13dc Merge pull request #301 from Kendanware/issue295
Support for setting minification and magnification filters on a texture in the j3m material file
2015-09-13 17:53:35 +02:00
Kirill Vainer
e9245a753b GLTracer: generate syntax highlighting and easier to read output 2015-09-10 23:10:13 -04:00
Kirill Vainer
9da4b78830 GLRenderer: disable unused vertex attributes before rendering instead of after 2015-09-10 23:09:15 -04:00
Kirill Vainer
8fdc0f9c90 GLRenderer: avoid useless glActiveTexture calls 2015-09-10 23:08:50 -04:00
Kirill Vainer
f80364a8c2 GLRenderer: don't set depth function twice 2015-09-10 22:34:12 -04:00
Kirill Vainer
5845671409 GLRenderer: enable seamless cubemap globally 2015-09-10 22:33:08 -04:00
Kirill Vainer
edd183a2be GLRenderer: fix texture update regression introduced in 9f3a145dd7bd083c21b302e0faaf46eddfd82237 2015-09-09 22:43:37 -04:00
Daniel Johansson
b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295
Conflicts:
	common.gradle
2015-09-08 09:25:29 +01:00
Kirill Vainer
148c78a943 GL: make lwjgl implementation classes final 2015-09-05 14:03:32 -04:00
Kirill Vainer
cb7d139488 GLSLCompat: support GLES compatibility 2015-09-05 13:56:28 -04:00
Kirill Vainer
616dadc498 Deprecate ColoredTextured.j3md 2015-09-03 09:46:34 -04:00
Daniel Johansson
c32ac172fb Merge remote-tracking branch 'upstream/master'
Conflicts:
	jme3-core/src/main/java/com/jme3/light/AmbientLight.java
	jme3-core/src/main/java/com/jme3/light/DirectionalLight.java
	jme3-core/src/main/java/com/jme3/light/PointLight.java
	jme3-core/src/main/java/com/jme3/light/SpotLight.java
2015-09-03 13:48:23 +01:00
Daniel Johansson
e9e4b4a122 Improved audio renderer information log message to include more information and to print out in a format consistent with the GL renderer information. 2015-09-03 13:32:06 +01:00
Nehon
2db5f773e0 Merge branch 'master' into PBRisComing 2015-08-29 12:57:13 +02:00
Nehon
168e1755ff Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors. 2015-08-29 12:56:26 +02:00
Rémy Bouquet
609d9a1832 Merge pull request #306 from mbenson/light-ctors
More convenient light constructors
2015-08-29 11:00:12 +02:00
Daniel Johansson
8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 2015-08-26 22:34:05 +01:00
Daniel Johansson
bf7643f06a Merge remote-tracking branch 'upstream/master' 2015-08-26 22:29:56 +01:00
Kirill Vainer
5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication 2015-08-21 22:29:26 -04:00
Kirill Vainer
57d560244e Transform: implement equals and hashCode 2015-08-21 22:26:26 -04:00
Kirill Vainer
1575e2a1d3 minor changes according to static analyzer 2015-08-21 22:24:51 -04:00
Kirill Vainer
a855915358 Bone: remove useless loadIdentity() 2015-08-21 20:38:35 -04:00
Nehon
d08ce630f9 Merge branch 'master' into PBRisComing 2015-08-15 10:38:55 +02:00
Kirill Vainer
d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 2015-08-14 15:25:32 -04:00
Nehon
cefdabf3c6 Merge branch 'master' into PBRisComing 2015-08-13 20:43:56 +02:00
Nehon
b5c946ef02 Fixed LightProbe selection according to distance and bounds 2015-08-13 20:33:49 +02:00
Nehon
a35b499ee7 Big refactoring to how PBR is handled.
- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
2015-08-09 18:39:22 +02:00
Nehon
7b7c6951ad Fixed worldLightList sorting when a light is added to a node. 2015-08-09 18:26:34 +02:00