Kae..pl
a5e9159149
Bugfix: layers to be loaded are taken from the value set bu user in BlenderKey and not the value loaded from the blender file.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9853 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
voi..om
cde3af6665
Nifty 1.3.2 release libs added
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9851 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
479632c06e
EffectTrack : fixed control loading issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9850 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
d6267527e8
Added a default implementation of cloneForSpatial()
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to AbstractControl. It should work in 99% of regular
use cases and not require controls to implement
cloning if they don't need it. And if they didn't
implement it then the error message will be pretty
clear when they try to reload a saved control that
doesn't implement Cloneable.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
639de490a2
AnimControl.clearChannels now notify the animCycleDone on every listener for every channels before clearing the channels.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9847 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sky..ok
5da8dd1e3d
Terrain package license maintenance
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
54313302be
EffectTrack : fixed isssue where an IllegalArgumentExceptio was wrongly raised when removing the spatial from the kill particle control
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9842 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
cb06858534
EffectTrack : fixed serialization issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9841 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sky..ok
fa841874c6
Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sky..ok
01f1c8ff27
Replace NetBeans file templates with jME licenses
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sky..ok
28ce76245f
Change all source licenses to say 2009-2012
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9838 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sky..ok
751cb9e20a
Javadoc cleanup
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9837 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
27131024ee
Bugfix: in mirror modifier not all vertex indexes were properly inverted when object was smooth.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9836 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
4ca72499eb
- update android bullet natives
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9824 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
c5933f0c84
- fix android native bullet build with bullet 2.80
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9823 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
c328f5ab9a
- more effective null check for TerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9822 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
2f7f270d6f
- add null check to TerrainLodControl
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9821 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
d82953b7b8
test PSSM: set the light dirrection to a non failing value until the issue is fixed
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9801 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
b9717e2faf
SDK:
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- update to RC2 state / NetBeans 7.2
- breaks nightly builds for beta
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9799 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
3fadc2242f
SDK:
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- update to RC2 state / NetBeans 7.2
- breaks nightly builds for beta
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9798 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
d4ddc2beeb
Memory usage improvements:
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- blender context now disposes all its stored data and properly closes the BlenderInputStream
- fixed an error that causes unnecessary huge memory allocation in BlenderInputStream
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
2148c256d3
Allowing only a single armature modifier and object animation modifier to be applied over an object.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9792 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
6e027bd51e
Fixing a bug where applied armeture has no skeleton attached.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9791 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
281d38d609
RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene.
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Created a private method renderSubScene that recursively renders the scene graph.
This fixes culling issues with the reflection/redraction processors for the water effects se this post
http://jmonkeyengine.org/groups/graphics/forum/topic/possibly-bug-simplewater-postprocessor-renders-entire-scene-no-frustrum-of-objects/?#post-192561
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9790 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
3afb803c68
Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable.
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Fixed error in log entry when sensor accuracy changes
Added log entry on calibration of axis
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9789 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
77a1ec09f8
moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9788 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
cbafa1852b
Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
f0d4f86dd8
Updates to use logical ID mapping instead of names.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9785 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
52b08cd0da
Updated to work with logical ID instead of name.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
d9dd8603b8
Remap logical ID instead of name since it is now
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logical ID that is used for look-ups and it is
not locale specific.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9783 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
9b763443fa
Modified the string-based look-ups to use logical
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ID instead of name. The names may be localized for
the local language.... Bouton 0 instead of Button 0, etc.
I also changed the compatible layer and the one default
mapping to use logical IDs now.
Added a few constants to JoystickButton just to make
things easier for the standard buttons 0-11.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9782 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
56bf97a7e2
Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762
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Only Orientation is supported currently
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9781 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
810164da46
Added a method for directly poking keyboard events
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into Nifty's queue. This is nice for hooking up
things like joysticks to the cursor keys to navigate
nifty menus/screens.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
33968b4c39
Added code to reset the actions of opposite joystick
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axes during analog processing. Actions were always
invoked for the active axis direction but if the
stick flipped to fast across the middle then the
reverse axis' actions were still "pressed" and would
get stuck.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
211b63be84
Line shape now rewinds the buffer before data is set in updatePoints()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9778 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
0e733ff100
Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort.
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Filters that were using those attributes now properly keep a reference on them in the filterInit method.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9777 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
7f740a0cd4
TerrainGrid executor now prints out any exceptions from the threads
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9776 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
c3549f42f6
Fixed a bug in how POV.DOWN_RIGHT was reported...
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it was actually sending events as if it was UP_LEFT.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9775 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
4b4ae178e5
Added a basic way to have default remappings of
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joysticks that properly report their name. It's
a simple system using properties files on the
classpath. A core file has been added with at
least one known remapping.
Buttons and axes can be renamed but they can't
yet be flipped. If needed that can be added
later.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9774 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
67750ff7a5
Added a dump of the buttons.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
c4574bff13
fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
8efd28da76
* Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9771 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
1a12437436
* Remove unneeded printlns in AudioNode and HDRRenderer
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* Poly offset will become disabled if factor and units are set to 0.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9770 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
86a3b0532c
Save and restore the color in the nifty-optimization
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method: render(RenderManager rm, ColorRGBA color)
So that it doesn't clobber other BitmapText that just
happens to be using the font.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9769 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
d980519674
Re-introduced alphaDiscardThreshold in lighting frag
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9768 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
d329e243fa
* dotScene loader: prevent issue when dotScene file is missing an externals section.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9767 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
0995dcf9b6
* Change shadow direction to demonstrate bug
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9766 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
a7717d9ea2
Reverting the changes made in r9389
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http://code.google.com/p/jmonkeyengine/source/detail?spec=svn9389&r=9389
That caused the StringBlock to be recreated every
time the text was set to "". Doing this blew away
90% of BitmapText's internal state causing subsequent
text to be the wrong size, misaligned, etc.
The original reason for the change needs to be revisited.
Big comment left in code with the original change commented
out.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e0df200dfd
Properly update the Height map and normal map to the water filter material when setting those textures to the filter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9764 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
bd2695061d
Updates to build with latest joystick changes.
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This breaks joysticks on android until they can be
ported to the "new way"... but at least it should build.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago