A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago
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lib - update lwjgl to 2.8.4 (applet and desktop) 13 years ago
nbproject - update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+ 13 years ago
src Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 years ago
test/com jme3: 13 years ago
test-data Updated the joystick test to allow better testing 13 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml - override default javadoc target to exclude test javadoc in build.xml 13 years ago
bullet-native-build.txt - update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+ 13 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip * Fixed town.zip by getting it from googlecode downloads 13 years ago
wildhouse.zip move jme3 to trunk 14 years ago