Stephen Gold
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d61391ea69
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PhysicsTestHelper: fix JavaDoc warnings (comments only)
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6 years ago |
Stephen Gold
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8f8b6b93e5
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more fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
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6 years ago |
Stephen Gold
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eabd05acdf
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test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
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6 years ago |
Stephen Gold
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c09a36d284
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fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
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6 years ago |
Stephen Gold
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594834f996
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fix for issue #982: add town.zip file to repo, load different HTTP image
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6 years ago |
Stephen Gold
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657dc75abf
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fix for issue #985: use a MaterialKey in TestAssetLinkNode
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6 years ago |
Stephen Gold
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4c5682104d
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fix for issue #998: add ZIP file, remove "Jumps" and HttpZipLocator
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6 years ago |
Stephen Gold
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f00f68224f
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TerrainTestTile: T key had to be pressed 2x before effect (see PR #827)
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6 years ago |
Stephen Gold
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b8360100fe
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fixes for issue #994 (wildhouse.zip not found)
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6 years ago |
Stephen Gold
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27f5ea6bb0
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fix for issue #983 (TestMusicStreaming crashes due to missing asset)
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6 years ago |
Stephen Gold
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860b338ed2
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fix for issue #992 (HelloCollision throws an AssetLoadException)
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6 years ago |
Stephen Gold
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19b4a74070
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fix for issue #988 (assertion failure in jme3test.games.CubeField)
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6 years ago |
Stephen Gold
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97a26c4355
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fix to TestConeVSFrustrum which was buried in commit 83aef82
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6 years ago |
Stephen Gold
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af6fa847ac
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fix part B of issue #632
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6 years ago |
Stephen Gold
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13d9bafac7
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fix part A of issue #632
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6 years ago |
Stephen Gold
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5f39e5aafd
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fix issue #240 (TestBlenderObjectAnim fails with NPE)
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6 years ago |
Stephen Gold
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abe614cdec
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test and fix for issue #928: disabled native Bullet's QuickProf
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6 years ago |
David Berrios
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d1c654359d
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Remove JVM arguments for OSX when running examples
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6 years ago |
Stephen Gold
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f71aad128a
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tests and fixes for issues #918 and #919
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6 years ago |
Stephen Gold
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8e454a6536
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fix for issue #908
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6 years ago |
Stephen Gold
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e42ff35119
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fix for issue #897
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6 years ago |
Stephen Gold
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2bb20c9537
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fix for issue #886
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6 years ago |
Stephen Gold
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7f14ad18c7
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test case and fix for issue #883
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6 years ago |
Stephen Gold
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1916a6a177
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test case and fix for issue #889
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6 years ago |
Stephen Gold
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f338e7347c
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add a test for JME issue #877
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6 years ago |
Stephen Gold
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8fab216fd3
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make TerrainTestCollision more user-friendly
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6 years ago |
Stephen Gold
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4f664f33cc
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correct more grammar/spelling errors in comments
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6 years ago |
Stephen Gold
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66e602c825
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correct more typographical errors in comments
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6 years ago |
Stephen Gold
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8b70b64505
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comment corrections: mostly spelling and grammar
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6 years ago |
Nehon
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631794f7d6
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Fixes mat param override reading null integenr params as 0
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7 years ago |
Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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7 years ago |
Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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7 years ago |
Stephen Gold
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247d5d9324
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package protect the MovingAverage class instead of deprecating it
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7 years ago |
Stephen Gold
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f27f568556
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remove deprecated shadow renderers from 3 physics tests
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7 years ago |
Stephen Gold
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99f4f20c75
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remove deprecated BasicShadowRenderer from TestFancyCar
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7 years ago |
Stephen Gold
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990791b21c
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remove setFlushQueues(), which is deprecated and has no effect
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7 years ago |
Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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7 years ago |
Stephen Gold
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e536699d9e
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remove 3 examples whose purpose was to test deprecated classes
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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e4b6bf82a2
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Better PBR env map generation
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7 years ago |
Nehon
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c00407da33
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PBR : Removed specularColor contribution from direct lighting specular.
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8 years ago |
Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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8 years ago |
Nehon
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0da2bfe0ba
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Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
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8 years ago |
Stephen Gold
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d1bd48528c
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test and fix for issue #651 (inverted rotation in Sky.vert)
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8 years ago |
Nehon
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63faeeae87
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Some code cleanup
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8 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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8 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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8 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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8 years ago |
Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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8 years ago |