Stephen Gold
4541b0bde4
GuiEvent: add JavaDoc (comments only)
6 years ago
Stephen Gold
7361aba280
fix for issue #1003 (Loading multiple GLB files with animations fails)
6 years ago
Stephen Gold
d61391ea69
PhysicsTestHelper: fix JavaDoc warnings (comments only)
6 years ago
Stephen Gold
8f8b6b93e5
more fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
6 years ago
Stephen Gold
eabd05acdf
test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
6 years ago
Stephen Gold
c09a36d284
fix for issue #993 (TestGltfLoading throws AssetNotFoundException)
6 years ago
Stephen Gold
a3f88aa164
fix issue #997 (cloning UpdateControl throws IllegalArgumentException)
6 years ago
Stephen Gold
594834f996
fix for issue #982 : add town.zip file to repo, load different HTTP image
6 years ago
Stephen Gold
657dc75abf
fix for issue #985 : use a MaterialKey in TestAssetLinkNode
6 years ago
Stephen Gold
4c5682104d
fix for issue #998 : add ZIP file, remove "Jumps" and HttpZipLocator
6 years ago
Stephen Gold
f00f68224f
TerrainTestTile: T key had to be pressed 2x before effect (see PR #827 )
6 years ago
Stephen Gold
b8360100fe
fixes for issue #994 (wildhouse.zip not found)
6 years ago
Stephen Gold
b06cf30b2c
LwjglContext: correct a typo in a log message
6 years ago
Stephen Gold
27f5ea6bb0
fix for issue #983 (TestMusicStreaming crashes due to missing asset)
6 years ago
Stephen Gold
860b338ed2
fix for issue #992 (HelloCollision throws an AssetLoadException)
6 years ago
Toni Helenius
0d3b5a717f
Updated Nifty to 1.4.3 and cleaned up the build
6 years ago
Stephen Gold
19b4a74070
fix for issue #988 (assertion failure in jme3test.games.CubeField)
6 years ago
Francivan Bezerra
0c7f194feb
Fixed call to onJoyButtonEvent()
...
The method onJoyButtonEvent() was being called on every update(). Now it is called only when the state of a button changes (from not pressed to pressed and vice-versa).
6 years ago
TehLeo
61e19c6381
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
6 years ago
appveyor
7f5a1b7dd5
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
ea23b6ad55
gradle.properties: ready for 3.2.2-stable build
6 years ago
Stephen Gold
97a26c4355
fix to TestConeVSFrustrum which was buried in commit 83aef82
6 years ago
appveyor
af7a209b69
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
ed800cc9ab
correct jmeVersion in gradle.properties
6 years ago
Stephen Gold
6d25a29e0a
.travis.yml: work around Travis's tag blindness using a regexp
6 years ago
appveyor
55e93fb7d5
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
c390e98120
gradle.properties: ready for 3.2.2-beta1 build
6 years ago
travis-ci
a391197f5c
[ci skip] bullet: update linux natives
6 years ago
travis-ci
dd902da7a0
[ci skip] bullet: update osx natives
6 years ago
appveyor
6f435bfcd1
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
82b7eaa8d2
trivial change to cause rebuild of jme3-bullet-native
6 years ago
Stephen Gold
af6fa847ac
fix part B of issue #632
6 years ago
Stephen Gold
13d9bafac7
fix part A of issue #632
6 years ago
Stephen Gold
5f39e5aafd
fix issue #240 (TestBlenderObjectAnim fails with NPE)
6 years ago
Ali-RS
8558dcb44a
Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… ( #968 )
...
* Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue…
… on Linux.
* Added a proper comment
* Added an extra call to System.gc() as recommendation from lwjgl’s @Spasi
"Run System.gc(), at least two times. Not sure how AWT handles native
resources, maybe there’s a finalizable/PhantomRef-ed resource that is not
released immediately, but a subsequent GC triggers a (too late) free. "
6 years ago
Stephen Gold
b5cb4c0c13
upgrade native Bullet to v2.87, which should fix issue #877
6 years ago
MeFisto94
5068f1980d
Fixes #961 - Remove unused + deprecated Exception
6 years ago
Stephen Gold
e63a6255cd
fix for JME issue #887 (debug mesh ignores scaling)
6 years ago
Paul Speed
6f6041f6ae
Modified the J3M loader to be a little less like a 1980s text adventure.
...
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
6 years ago
joliver82
990ad7a4bd
Update android bullet native libraries
6 years ago
joliver82
af5d44b603
Update android bullet native, mk files and gradle adding header generation dependency
6 years ago
Stephen Gold
39c1c6ee0a
fix issue #923 for native Bullet
6 years ago
JESTERRRRRR
d0d67af395
Particle tile number/UV calculation change ( #930 )
...
* Update ParticlePointMesh.java
* Update ParticleTriMesh.java
6 years ago
Stephen Gold
abe614cdec
test and fix for issue #928 : disabled native Bullet's QuickProf
6 years ago
David Berrios
d1c654359d
Remove JVM arguments for OSX when running examples
6 years ago
Toni Helenius
8ed4c222df
The mouse pos should be initialized always
6 years ago
Toni Helenius
54a98f13e5
Get initial mouse pos on init, pass it to the InputManager
6 years ago
Toni Helenius
5520863078
Set as finals
6 years ago
Nebloksiam
0f66b814b3
Load animated cursor NPE
...
Potential NPE when loading animated cursors (.ani)
6 years ago
Stephen Gold
f71aad128a
tests and fixes for issues #918 and #919
6 years ago