Nehon
3bad91ef19
Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights.
2014-11-15 11:11:11 +01:00
shadowislord
196744eec5
Extract NDK silently (pipe to /dev/null)
2014-11-14 23:36:18 -05:00
shadowislord
d0a3ffe06c
Make sure the 7z command is available prior to using it
2014-11-14 23:32:32 -05:00
shadowislord
d88cbc3f87
Do not execute Android NDK, but extract via 7z
2014-11-14 23:30:19 -05:00
shadowislord
c25fee7048
Try to fix the build again ..
2014-11-14 23:22:37 -05:00
shadowislord
beecab863a
Make Travis CI fetch Android NDK (see if it works ..)
2014-11-14 23:10:45 -05:00
shadowislord
c3542649b5
Fix the issue mentioned in PR #186
2014-11-12 22:11:46 -05:00
shadowislord
c8a2a7260e
Correct the previous PR a bit
...
* Support 1D and 3D texture coordinates specified by ogre exporter as well as 2D
2014-11-12 22:03:57 -05:00
shadowislord
29be17fa35
Merge pull request #187 from NemesisMate/master
...
Fixed "float2" added by some generators
2014-11-12 22:00:02 -05:00
shadowislord
d7a152e9a8
TremorAndroid: properly set the 'LIMIT_TO_64kHz' define
2014-11-12 21:56:28 -05:00
shadowislord
ba91da8db4
Tremor decoder now working on Android
...
* fixed issue where FileDesc_read() would cause a stack overflow
* fixed incorrect NativeVorbisFile field values
* properly indicate that streaming is not supported yet
2014-11-12 21:47:36 -05:00
shadowislord
0c83407f99
Try to fix Travis build error
2014-11-12 20:32:00 -05:00
NemesisMate
c1ce9b0779
Fixed "float2" added by some generators
...
As commented in: http://hub.jmonkeyengine.org/forum/topic/unable-to-import-3ds-max-models/#post-285056
2014-11-12 22:29:21 +01:00
shadowislord
2556f67a15
Implemented the rest of the missing functions in NativeVorbisFile
2014-11-11 23:24:29 -05:00
shadowislord
acdeba4a4d
Travis: Use Oracle JDK8 for building
2014-11-11 19:39:19 -05:00
shadowislord
54979b33e3
Enable SDK build again by default (seems to work on Travis now)
2014-11-11 19:28:57 -05:00
shadowislord
891ffa175d
More work on vorbis decoder
...
* added support for decoding from a section of a file descriptor (needed if decoding from an asset inside APK)
* implemented seek function
2014-11-11 19:11:52 -05:00
shadowislord
d8c5985a73
Disable SDK build by default (maybe Travis can handle it then)
...
Fix compile error in jme3-android project
2014-11-11 18:18:57 -05:00
shadowislord
5f84147154
Fix issue where loading material parameters from J3O would fail
2014-11-11 17:55:47 -05:00
shadowislord
d6e427a50f
Update .gitignore with new ignore files for jme3-android-native project
2014-11-11 17:35:17 -05:00
shadowislord
95ae7c386f
Added the travis.yml file, maybe it will do something interesting
2014-11-10 23:38:16 -05:00
shadowislord
e17375665d
Fix crash when loading ogre models due to changed lighting material
2014-11-10 23:30:59 -05:00
shadowislord
302ca00a3c
Remove STBI image libs which will not be used anymore
2014-11-10 23:28:55 -05:00
shadowislord
89aac97a4a
Fix crash when using AndroidNativeImageLoader due to changed lib name
2014-11-10 23:27:56 -05:00
shadowislord
5f0c2035c1
android native improvements
...
* rename jme_stbi -> jme_decode, which is a new native library that will handle image and audio decoding in native code
* add a special version of tremor designed to run on android
* adjust the build process to handle these changes
2014-11-10 21:52:04 -05:00
Nehon
603432790b
Fixed Gaussian blur weighting thanks to http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/
2014-11-10 00:15:21 +01:00
shadowislord
14bfc7e166
Minor cleanups (no functionality change)
2014-11-09 17:34:36 -05:00
shadowislord
e6df8b1e49
Remove deprecated ConfigType
2014-11-09 17:33:06 -05:00
shadowislord
1a8e6f1644
Reuse bindProgram in OGLESShaderRenderer
2014-11-09 17:32:27 -05:00
shadowislord
4717e7006f
Goodbye, OpenGL1
2014-11-09 12:29:28 -05:00
shadowislord
c2b9b8a2e1
Fix JDK8 build for the rest of SDK plugins
2014-11-09 12:22:05 -05:00
shadowislord
5905a684ad
Fix SDK build on JDK8
2014-11-09 12:15:08 -05:00
shadowislord
0c41d1725f
Remove deprecated formats from Image (w/o changing enum ordinal)
2014-11-09 11:55:51 -05:00
shadowislord
eaa5a15f39
Remove use of deprecated image formats (IOS)
2014-11-09 11:54:34 -05:00
shadowislord
1dfa4d4c0d
Remove usage of deprected image formats (JOGL)
2014-11-09 11:53:12 -05:00
shadowislord
62cfbc8a3e
Remove usage of all deprecated image formats
2014-11-09 11:50:57 -05:00
shadowislord
b7a4faebf0
Remove deprecated fields from AndroidHarness
2014-11-09 11:35:42 -05:00
shadowislord
bbd6c613f0
Reduce "Integer" class churn in rendering statistics
...
* Use IntMap instead of HashMap<Integer>
* Cache last set shader to save hashmap lookup on every set uniform
2014-11-08 18:04:03 -05:00
shadowislord
ff55522f78
Change flow in STBI build script to ease development
...
* stb_image.h and AndroidNativeImageLoader.h are now placed in the source folder so that the IDE can access them
2014-11-08 18:02:22 -05:00
shadowislord
17f130615a
Update STBI .so based on latest changes
2014-11-08 17:59:40 -05:00
shadowislord
a015e0836f
Remove commented out code since it will not be used anymore
2014-11-08 17:23:44 -05:00
shadowislord
7057e9cb18
Android native image loader rewritten from scratch
...
* Now supports reading directly from Java InputStream instead of having to read image file into memory first
* Optimized native code - reduced unneccessary memory copies
2014-11-08 17:18:37 -05:00
shadowislord
b83603cd8f
Added support for ETC1 compression (regular OGL only for now)
2014-11-07 21:04:55 -05:00
shadowislord
8d406380b0
* Fix FXAA on Android (but it's not really noticeable .. pixels are too small)
2014-11-07 20:58:58 -05:00
Nehon
81fe180713
Better Single pass test
2014-11-07 23:19:59 +01:00
jmekaelthas
30d89da190
Bugfix: fixed a crash that occured after changes in Materials'
...
definitions.
2014-11-07 13:12:53 +01:00
kaelthas
550063367e
Bugfix: fixed issues with subdivision surface modifier.
2014-11-06 20:21:04 +01:00
shadowislord
3992ed89af
Fix point sprite on Android. Fixes issue #82 .
2014-11-05 23:50:09 -05:00
shadowislord
15f35fc5c6
Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor.
2014-11-05 23:13:15 -05:00
shadowislord
bf2656abf3
If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead.
...
Fixes test crash on any tests using cornellbox.j3o
2014-11-05 23:11:35 -05:00