Commit Graph

16 Commits (3a82c9eca162bead16803fec08e618b2e16f050a)

Author SHA1 Message Date
Nehon 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 years ago
shadowislord 18807cf175 Fix issue #138 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 10 years ago
shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 10 years ago
shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 years ago
abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 years ago
shadowislord 1a1d74f83e * More sanity checking when enabling sRGB pipeline, to ensure its actually supported before calling any sRGB related functions. Also provide more log messages if something is odd or goes wrong. 11 years ago
shadowislord 7d8c95f9c8 * Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants 11 years ago
Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Rena4ka 4be7693f1b Mipmapped texture arrays 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om df66664f98 Committed a patch for ARGB8 and BGRA8 support 11 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 12 years ago
Sha..rd 69cbad9ce9 * Deprecated Intensity formats and RGB10, these never worked, and never will 13 years ago
ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) 13 years ago
sha..rd b5a8080f61 * Added checking for image format 14 years ago
sha..rd 0d8a4b8dd4 * Fixed some luminance/alpha formats failing due to missing break statement under switch 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago