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@ -230,6 +230,7 @@ public class TextureUtil { |
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internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB; |
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format = GL_LUMINANCE_ALPHA; |
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dataType = GL_UNSIGNED_BYTE; |
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break; |
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case Intensity8: |
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internalFormat = GL_INTENSITY8; |
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format = GL_INTENSITY; |
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@ -249,10 +250,12 @@ public class TextureUtil { |
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internalFormat = GL_LUMINANCE8_ALPHA8; |
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format = GL_LUMINANCE_ALPHA; |
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dataType = GL_UNSIGNED_BYTE; |
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break; |
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case Luminance16Alpha16: |
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internalFormat = GL_LUMINANCE16_ALPHA16; |
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format = GL_LUMINANCE_ALPHA; |
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dataType = GL_UNSIGNED_BYTE; |
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break; |
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case Luminance16: |
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internalFormat = GL_LUMINANCE16; |
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format = GL_LUMINANCE; |
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