MeFisto94
310f4db6ad
Fixed some Reflection Errors due to the Switch from Application to LegacyApplication
9 years ago
shamanDevel
03282a7c86
added example for vertex buffer sharing
9 years ago
shamanDevel
60f10bb604
renamed DefaultPlatformChooser and moved it to the core, some small fixes
9 years ago
shamanDevel
0c47bf18c9
added memory managing: native resources are now automatically released
9 years ago
shamanDevel
0d003275a7
implemented image sharing and added julia set testcase
9 years ago
shamanDevel
d36c957f5e
implemented image operations
9 years ago
shamanDevel
4416295069
started with the image api, refactored buffer
9 years ago
shamanDevel
a6be243db1
refactoring of Context: moved simplifying functions from LwjglContext to Context
9 years ago
shamanDevel
ecda9135ad
implemented kernel execution
9 years ago
shamanDevel
6326daa120
implemented program building
9 years ago
shamanDevel
e469af2ebc
implemented LwjglCommandQueue, LwjglBuffer and LwjglEvent, added buffer test to HelloOpenCL
9 years ago
shamanDevel
bb15931fa2
started with context creation
9 years ago
Kirill Vainer
f5072cba4a
add better TestDoppler example
9 years ago
Kirill Vainer
2e328fc6e0
test: add TestAnisotropicFilter
9 years ago
Kirill Vainer
112a77fd5d
test: don't use deprecated box constructor
9 years ago
Kirill Vainer
2f26b34bd0
material: refer to default technique via constant
9 years ago
Teencrusher
bffa2191e5
Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues.
9 years ago
Kirill Vainer
a2554874d3
run: only set log file path if non-null
9 years ago
Kirill Vainer
d1b866735a
don't use deprecated AudioNode constructor
9 years ago
Kirill Vainer
a82b9a4a3d
TestRenderToMemory: fix fps display
9 years ago
Kirill Vainer
52487041b4
fix crashes in several tests
9 years ago
Kirill Vainer
c6c6b48bda
MPO: clone MPOs instead of sharing references
...
Conflicts:
jme3-core/src/main/java/com/jme3/scene/Spatial.java
9 years ago
Kirill Vainer
8344994328
MPO: use List instead of ArrayList
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Also rename get*Overrides to get*MatParamOverrides to be more specific.
9 years ago
Kirill Vainer
db691dab99
MPO: add example
9 years ago
Kirill Vainer
47bae5af59
TestShaderNodes: fix build error
9 years ago
Paul Speed
3c56afeae6
Converted Application to an interface and renamed the old Application to
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LegacyApplication. This is a breaking change for any class extending Application
directly.
And regardless, if you refer to Application then you will need to clean build
your app... and any of your dependencies that also refer to Application. Basically,
anything using an AppState will need to be clean built against the next alpha.
9 years ago
Paul Speed
0a876b04d2
Added a TestCloneSpatial example to do some basic clone testing.
9 years ago
Paul Speed
95d5f58d68
Modified the run task to pass through the log configurion
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settings system property.
9 years ago
Nehon
da9d38fee6
Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
9 years ago
Nehon
e2f180811c
PBR calibration with recent changes
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
Nehon
b218f4104e
Forgot to commit the change in the Cornell box model
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
9 years ago
Nehon
26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
9 years ago
Dokthar
d9f489d8dd
removed unnecessary changes
9 years ago
Dokthar
3e0b838324
fix NPE when launching the hovering test with native bullet
9 years ago
Paul Speed
eb2e2f4cdc
Adding @Override to cloneForSpatial() methods in examples.
9 years ago
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
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implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
9 years ago
Paul Speed
8bc2348046
Removed some commented out code I forgot to remove.
9 years ago
Paul Speed
90af571f76
Added a test/demo showing how to use the cloner with various examples
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of the kinds of classes it can work with.
9 years ago
Paul Speed
bdc3ff8434
Fixed a bug in server initialization related to serializer registration.
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Lowered the logging level so that these both spew all of the lowest
level network logging. Useful for seeing what's going on and finding
issues.
9 years ago
Paul Speed
57bcb3967f
Fix the test chooser to not instantiate the class if it's just
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going to call it's static main method anyway. Also, call the static
main method on the class instead of an instantiated object.
9 years ago
Nehon
c4c72f2969
Added PBR reference test case
9 years ago
Kirill Vainer
e541a5a147
lwjgl3: start jME3 on main thread (needed for mac)
9 years ago
john01dav
f9a9839228
Added enqueue runnable
9 years ago
Daniel Johansson
25b9691e32
Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393
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This commit also contains some minor changes to TestManyLightsSingle which now has a key trigger (L) for toggling lights on and off.
9 years ago
Nehon
ab981b76fc
Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not.
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However, this is not ideal, as this code will trigger a recompilation of the shader on each pass, in case there is more than 1 lighting pass.
Another way could be to multiply the indirect lighting contribution by the Ambient light color in the shader, and always perform the indirect lighting code (even without light probe).
As in the second pass ambient light is forced to 0, the indirect lighting contribution would be nullified. However we'd have to force ambient light to 0 if there are no light probe.
This would also have the nice side effect of having a way to dim or boost indirect lighting with the ambient light color.
9 years ago