Commit Graph

2141 Commits (348faf6a0431d70fcdf04ad73b527ae00d0b012e)

Author SHA1 Message Date
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 d0f1b21f4c build script: 13 years ago
nor..67 4e95a85a4c - remove unused libraries 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 20ce3874fd build script: 13 years ago
nor..67 ba76fc53b7 build script: 13 years ago
nor..67 eb3c8192ea build script: 13 years ago
nor..67 7c244d1aaf build script: 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 b40e9840a1 build script: 13 years ago
nor..67 1de38daf9a build script: 13 years ago
nor..67 103b55d046 SDK: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om 30eefdfe43 Inverted Pond normal map red channel to look correct with the lighting material 13 years ago
bre..ns 7f1fff1538 fixed some terrain edge tangents 13 years ago
Sha..om 875ed1c7cc * Fix version check in SceneLoader 13 years ago
rem..om c4d3e7ea6f - Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld 13 years ago
nor..67 6113425db9 - add loading of native bullet libraries to AndroidHarness, caught if fails 13 years ago
nor..67 e1bcefefe9 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 3b1ab69223 - use Float.isInfinite in ShadowUtil 13 years ago
nor..67 2c0fe5e938 - also do check for input stream in Natives extraction 13 years ago
nor..67 9574f9dd64 - make sure Natives extraction closes stream 13 years ago
nor..67 e285caae6d - fix check for Nan in ShadowUtil 13 years ago
nor..67 d39c9ef6da - use Integer.valueOf(int) instead of new Integer(int) in ogg streaming 13 years ago
nor..67 4e66dddc95 - remove unneeded instanceof and casting in Material 13 years ago
nor..67 212b57ecc6 - add some equals() methods where compareTo is used 13 years ago
nor..67 60f34c788c - fix move->copy in build script 13 years ago
nor..67 b757187d5a - engine build: add bullet natives to zip distribution even when native bullet isnt built 13 years ago
nor..67 0977957706 - use separate build path for bullet native .o files 13 years ago
nor..67 d7f12c76d9 - use better path property in android build 13 years ago
nor..67 4e17088fa4 - re-enable build-bullet-natives depends 13 years ago
bre..ns 9da184fcd7 cleaned up geomap code 13 years ago
bre..ns 36453a919c TerrainGrid no longer needs initialize() called, handled automatically now. 13 years ago
bre..ns b736768b2d fixed terrain normals 13 years ago
nor..67 5212883f3b - change jar name for android bullet natives 13 years ago
nor..67 a5d2fe07bc - add build process for android bullet native (thanks to @iwgeric) 13 years ago
nor..67 f55a277cd9 - remove unnecessary checks in RenderQueue.renderGeometryList() 13 years ago
Sha..rd e57637f307 * Set default shininess value to 1 for TerrainLighting.j3md, it has to be this way to avoid an NVIDIA bug. Please don't change it back but fix the shader instead 13 years ago
sky..ok 1bcf9164e8 Removed whitespace at end of line in mergeGeometries (I'm not a perfectionist) 13 years ago
bre..ns 5bc91e15b1 updated defaults in TerrainLodControl constructor 13 years ago
nor..67 7d91cb391d - add missing depend in build file 13 years ago
nor..67 00014816f3 - recursive svn revert 13 years ago
nor..67 218f6f81fe SDK: 13 years ago
sha..rd c76ae508ff * I fixed a bug this time. For real 13 years ago
nor..67 8405fb060b - revert InputManager changes 13 years ago
bre..ns ad98c62321 fixed terrain normals 13 years ago
bre..ns 08cb3182bd * set terrainLighting mat default shininess to 0 13 years ago
nor..67 7f39e256aa - remove physics shape creation from TerrainFractalGridTest altogether 13 years ago