* set terrainLighting mat default shininess to 0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -22,7 +22,7 @@ MaterialDef Terrain Lighting {
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Color Specular
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// Specular power/shininess
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Float Shininess : 1
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Float Shininess : 0
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// Texture map #0
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Texture2D DiffuseMap
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